Release date:2021

Author:Xu Shengda

Skill level:Beginner

Language:English

Exercise files:Yes

What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware that all the courses on our website are not available offline.

Content:

HD videos + Project files

Duration:

11hours

Software

: Keyshot

System

: No limits

Project file: Refer to pictures, models, some texturing materials and other relevant documents.

COURSE INTRODUCTION 4

This tutorial aims to equip you to be a qualified 3C product render artist. With the practice experience and

design idea shared by the lecturer, you will be able to render products with high efficiency and quality at ease.

The tutorial carefully selects ten classic business cases of rendering from different 3C categories to teach

you a variety of skills in rendering. Recent popular technical points will be included with cross-explanation

throughout the tutorial, making sure you will not miss out any major change in the industry and the market.

From the production of a texture to the building of scene, as well as the idea of lighting

, everything will

be unfolded with full-length explanation and step-by-step demonstration. The workflow of producing

commercial product rendering will never be strange to you.

The tutorial focuses on 3D product

rendering

and is packed with many Our 903′ is to equip you *0 be a

ready-to-use skills on commercial qualified 3D WWII”:t render artist.

product rendering.

00. Intro

00. Trailer

01. Graffiti Style Headset Red and Blue Light Scene Rendering 01. Case Introduction and Earphone Material Design 02. Earphone Face Luminous Mapping and Earmuff Material 03. Earphone Graffiti Map 04. Scene Construction 05. Scene Accessories Placement and Material Assignment 06. Scene Lighting Layout (Red and Blue Scene Rendering) – The Soul of Rendering 07. Case Summary

02. Practical Application of Translucent Material in Audio Rendering 08. Requirements and Design Idea 09. Materials and Textures On the Audio 10. Internal Parts and Transparent Shell – Summary On Material Property 11. Deployment of Lighting in Keyshot – HDRI Editor and Lighting Adjustments 12. Summary of the Case

03. Rendering Water Ripple Scene in Keyshot 13. Design Idea, Red and Blue Lights and Water Ripple 14. Headphones Materials and Tag Links (Modified) 15. Water Ripple – Material Node Connection 16. Red and Blue Lights in the Scene 17. Detailed Adjustments On the Ambient Lights 18. Summary of the Case

04. The Actual Rendering Operation Process of Wired Earphone and Other Wire Products 19. Brief Introduction to the Case 20. Materials On the C4D Headphones 21. Adjustments On the Materials of the Headphones 22. Deployment of the Lights in Keyshot HDRI Editor and Lighting Adjustments 23. Summary On the Case

05. White Product Scene Rendering 24. Design Idea – Geometry Elements 25. Assigning Materials – White Materials 26. Construction of Built-In Scene in Keyshot 27. Lighting Deployment – Spot Light 28. Glowing Effects On the Logo and Ambient Lights 29. Summary of the Case

06. Practical Application of Self Luminous Background Mapping 30. Design Idea – Natural Snow Peak (Vertical) 31. Old Rules – Environment HDR Before Materials 32. Techniques of Scene Building in Keyshot 33. Importing Natural Maps and Node Adjustments 34. Deployment of Scene Lighting in Keyshot 35. Summary of the Case

07. Caustics Effect Scene Rendering 36. Design Idea – Ocean Elements (Vertical) 37. Old Rules – Environment HDR Before Materials 38. Techniques of Scene Building in Keyshot 39. Deployment of Scene Lighting in Keyshot 40. Reflection of Ripple and Environment 41. Summary of the Case

08. Scene Rendering of Silhouette Effect 42. Design Idea – Maple (Vertical) 43. Assigning Materials and Scene Construction 44. Silhouette 45. Lighting Deployment and Detail Refinement 46. Summary of the Case

09. Practical Application of Watch Rendering Spotlight 47. Design Idea – Watches 48. Old Rules – Environment HDR Before Materials 49. Building Scene and Assigning Materials in Keyshot 50. Deployment of Lighting in Keyshot 51. Summary of the Case

10. Animation Production (Including Lens Motion, Explosion Animation, Etc.) 52. Other Animated Products 53. Camera Motion – Downlight 54. Animated Explosion – Part I 55. Animated Explosion – Part II 56. Parameters in Animation and Summary of the Tutorial

[Wingfox] Commercial Rendering Using Keyshot with Xu Shengda.7z [Wingfox] Commercial Rendering Using Keyshot with Xu Shengda_Subtitles.7z

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