为游戏制作精美的艺术品固然重要,但让你的游戏高效运行以获得最佳体验也同样重要。在这个3.5小时的视频教程中,环境艺术家Rodrigo Brea分享了排除故障和检查游戏项目性能和帧速率的行业技术,并涵盖了许多基础知识和关键工具,这些工具将帮助您在扩展项目和向项目添加资产时监控和发现问题。The Gnomon Workshop – Optimization For Games – Settings, Materials, Textures Commands

课程首先检查从Maya导出静态网格的各个方面,以及如何在Unreal Engine中设置导入设置。Rodrigo接着更具体地介绍了资产中的重要设置,这些设置有助于减少对性能的影响;这同样适用于纹理和材料,因为当你的资产进入游戏关卡时,所有这些元素都会发挥作用。

一旦资产被有效地设置,Rodrigo揭示了Unreal中一些有用的优化视图模式,这些模式将使您的生活更容易,包括如何在视觉上“着色”屏幕,以感受哪里的东西可能太昂贵或不能正常工作。他还展示了一些控制台命令,这些命令提供了更深入的技术结果。

教程的最后一部分涵盖了更多有助于整体性能的工具,例如剔除距离量,以及他总结经验教训的一些屡试不爽的技巧。

Rodrigo的Unreal项目文件包含在本视频教程中,此外,演示的许多资源可以从Unreal免费下载。还提供了他的工作室中的控制台命令列表。

视频:MPEG4视频(H264) 1920×1080|时长:207分钟|语言:英语+中英文字幕(云桥网络机译)|文件大小:5.14 GB 含课程文件


As important as it is to make great art for a game, it’s also crucial that your game runs efficiently for an optimal experience. In this 3.5-hour workshop, Environment Artist Rodrigo Brea shares industry techniques for troubleshooting and checking the performance and frame rate of your game project and covers many of the basics as well as the key tools that will help you monitor and find issues as you expand and add assets to a project.

The workshop begins by examining the various aspects of exporting static meshes from Maya as well as how to set up the import settings in Unreal Engine. Rodrigo follows with a more specific look at the important settings within assets that will help reduce the impact on performance; the same applies to textures and materials, as all these elements come to play when your assets go into your game levels.

Once the assets are set up efficiently, Rodrigo reveals some of the useful optimization view modes within Unreal that will make your life easier, including how to visually “colorize” the screen to get a feel for where things may be too costly or not working properly. He also shows some of the console commands that provide much more in-depth technical results.

The final stretch of the workshop covers more of the tools that help with overall performance — for example, cull distance volumes — as well as some of his tried-and-tested tips to conclude the lessons.

Rodrigo’s Unreal project files are included with this workshop, plus many of the assets demonstrated can be downloaded for free from Unreal. A list of the console commands featured in his workshop is also provided.

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