Release date:2018, July

Duration:04 h 54 m

Author:Rick Davidson, Wilmer Lin

Skill level:Intermediate

Language:English

Exercise files:Yes

Learn AAA cinematic tech art techniques in the Unity game engine, using direct & global lighting, composition & more

What Will I Learn?

Complete A to Z of lighting in Unity How to enhance your 3D game worlds with clever lighting strategies Build fast and efficient lighting setups that are great for early prototyping of games Build complex lighting setups with both direct lighting and global illumination How to get even more out of assets store assets (and make them look different to other games) by cleverly lighting them How to create dramatic cinematic feelings using lighting in your scenes

Description Making your Unity games look amazing is easier than you think. You don’t need to be great at programming and don’t need incredible 3D art skills.

Creating immersive games starts with understanding the secrets of lighting and being able to squeeze maximum value from your technical art pipeline.

This course assumes that you’re a little bit familiar with Unity but doesn’t require you to have any programming or art experience. We will take you through Unity’s lighting toolset and discuss everything from colour theory to shadows to materials that emit light.

More specifically, the course will start off with basic light set ups such as a single point light and build up to complex lighting setups. Among other things, the course covers:

Direct realtime lighting including directional lights, point lights and spotlights. Global illumination theory and principles, both realtime and baked (pre-rendered). Emissive materials and how they can be used to make specific items in your scene stand out. Three- and four-point lighting set ups – how to create them, how to vary them and how to use them for different effects in your games.

The course is jam-packed with different example scenes and lighting setups. We follow a project-and-challenge approach which means you don’t just sit there and watch us, you follow along and flex your own creative muscles to create interesting game moments. We all learn best by doing (rather than just watching)!

You will also be asked to take on a bigger challenge and light your own scene. This serves as a great portfolio piece, or just something to show yourself what you’re capable of once you’ve finished the course.

Unity is a fantastic engine which enables you to make production-quality games. Furthermore these games can be created for Windows, MacOS, iOS, Android and Web from a single source!

This course is perfect for programmers who want to make their game more interesting, for 3D artists who want to triple how amazing their artwork looks, designers who dream of creating cinematic moments worthy of AAA games, and anyone else who is interested in levelling up their tech art skills.

Come and join us in this course now – you’ll be amazed at what you’re capable of creating!

Who is the target audience?

Unity developers (or anyone) interested in 3d art Beginning 3d technical artists interested in Unity3d No programming or scripting is required for this course!

Requirements

Unity 2018.1 and later (free edition)

Basic working knowledge of the Unity Editor

Table of Contents

Introduction 09:40

Welcome – 02:06

How to Use this Course 06:57

Lighting Basics Project 00:37

Direct Lighting 01:34:01

Lighting Overview 02:46

Directional Lights 13:13

Shadows 10:25

Point Lights 13:22

Spotlights 12:28

Light Cookies 08:44

Three-Point Lighting 14:19

Light Explorer 08:15

Instructor Hangout Section 2 08:28

Check Your Understanding (Direct Lighting) 7 questions

Section 2 Conclusion 02:01

Global Illumination 02:11:10

Introduction to Global Illumination 05:09

Realtime Global Illumination 12:44

Realtime Gl Settings 15:03

Baked Global Illumination 13:37

Progressive Lightmapper 12:18

Environment Lighting 13:48

Procedural Skyboxes 13:34

Image-based Lighting 15:14

Ambient Occlusion 14:16

Environment Reflections 12:36

Section 3 Conclusion 02:51

Sci-Fi Corridor (UNDER CONSTRUCTION) 59:52

Construction Zone 01:07

Area Lights 14:35

Emissive Materials 14:11

Post-processing Stack 14:26

Final touches 15:33

 
01 Introduction

001 Welcome 002 How to Use this Course 003 LightingBasics0724E8.zip

02 Direct Lighting

004 Lighting Overview 005 Directional Lights 006 Shadows 007 Point Lights 008 Spotlights 009 Light Cookies 010 Three-Point Lighting 011 Light Explorer 012 Instructor Hangout Section 2 013 Section 2 Conclusion 014_Direct_Ligthing_Ex_Files.zip

03 Global Illumination

014 Introduction to Global Illumination 015 Realtime Global Illumination 016 Realtime GI Settings 017 Baked Global Illumination 018 Progressive Lightmapper 019 Environment Lighting 020 Procedural Skyboxes 021 Image-based Lighting 022 Ambient Occlusion 023 Environment Reflections 024 Section 3 Conclusion 024 Global Illumination.zip

04 Sci-Fi Corridor (UNDER CONSTRUCTION)

025 Construction Zone 026 Area Lights 027 Emissive Materials 028 Cinematic-Color-Schemes.txt 028 Post-processing Stack 029 Final touche

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