Release date:2021

Author:Devaddict

Skill level:Beginner

Language:English

Exercise files:Yes

** Note 1:This course is still being created. It is a living, breathing body of work. My goal is to continue to add more and more sections based on student feedback and my own ideas. More mobs, more items, more abilities, more levels, and so on over time.

** Note 2:Be sure to join the members-only Discord where you can ask questions, share your progress, expand your learning and talk with fellow students. To join, you must first request access to the subreddit. Then, send a message to my Instructor Account on Udemy with your Reddit username and I will approve your access. You will find the link to the subreddit in the first section.

This course is designed for beginner to intermediate users of Unreal Engine 4 (6+ months of using the engine). I recommend that you have at least a basic understanding of the Engine. I move fast at times and I expect you to figure things out on your own by pausing the video if needed. I will not help you if you get stuck on basic fundamentals unless you want to purchase private coaching as well.

Action RPG’s can be complex to create with many systems working at once.I’ve been working with the engine for many years, and it is my goal to teach you step-by-step how to build a fun, challenging action RPG from scratch.

Thanks to Epic, there are thousands of assets that are free to use. We’ll start by importing one of the Paragon characters from the marketplace. We’ll then use Blender to detach the sword and shield from the mesh and import it back into UE4. Don’t worry, I’ll teach you how to do this step in Blender. It’s quite easy!

This is my first course so I ask you to be patient with me. If you think I deserve anything but 5 stars, please let me know so I can make improvements and help you progress. I can always redo videos and make things more clear.

You’ll be learning how to pick up and equip weapons, shields and helmets. You’ll learn how to setup abilities to use against monsters. We’ll create AI that attacks the player with several different abilities and is challenging. We’ll also create particle effects, edit animations, create levels, and much more!

And all of this will work for multiplayer as well so you and your friends can play together (but you can always ignore the multiplayer parts if you just want to do a single player RPG).

We will also use some C++ to setup our classes, create structures and enums, make a few functions, and so on.I am not a C++ programmer but I highly recommend you use it in the way that I show you.

With that said, if you want to use absolutely no C++, you have that option as well. I’ll show you how to do everything with just blueprint.

Souls-like RPG’s are probably the most popular type of game on consoles. So, we’ll make sure you can play with a Gamepad as well.

If you’ve always wanted to make a fun RPG, why not join this course and come along while I build? It will be a fun, on-going process and you can help me make it great.

Join now and let’s get started.

01. Project Setup and Base Classes 01. Introduction 02. Edit Greystone in Blender 2.90 03. Edit Sword & Shield in Blender 2.90 04. Hero Character Default Settings

02. Moving The Player Character 01. Movement Input 02. Simple Animation Blueprint Setup 03. Sprinting for Multiplayer 04. Rolling 05. Basic Attacking

03. Picking Up Items 01. How To Debug 02. Base Pickup Class 03. Short Sword Pickup and Structures 04. Display Pickup Name on Player Screen (UI) 05. Creating The Pickup Logic 06. Equipping Shield 06. Equipping Sword 07. Equipping Helmet

04. Player Damage and Stats 01. Applying Damage With Anim Notify State 02. Player Stats and Reducing HP 03. Player Health Bar UI 04. Player Death and Freezing Movement 05. Player Death Screen

05. First AI Enemy – The TROLL 01. Base AI Class and Troll Setup 02. AI Roaming 03. AI Detect and Chase Player 04. AI Taunting On Aggro 05. Initial AI Attacking Setup 06. Finishing Light Attack 07. Troll Heavy Attack and Knockback 08. Troll Charge Attack and Knockback 09. Troll Projectile Vomit Attack

06. Building An Outdoor World 01. Creating The Landscape and Lighting The Environment 02. Adding Assets Using Quixel Bridge 03. Adding Foliage and Temporal AA Improvements

07. Improving Gameplay Mechanics 01. Rolling And Damaging AI 02. Freeze Movement While Attacking 03. Player Heavy Attack 04. Adding Some Sound Effects 05. Reset AI and Clear Player Target 06. Player Footsteps on Physical Materials 07. Blocking With Shields

08. Stamina System and Collecting Souls & XP 01. Draining and Recovering Stamina While Sprinting 02. Drain Stamina From Abilities 03. Add Souls_XP On AI Death

09. Targeting System 01. Actor Components and Initial Setup 02. Getting Enemies To Target 03. Lock On Target and Draw Widget 04. Camera Rotate Around Target

10. Knight Boss AI 01. Introduction and Initial Setup 02. Entrance and First Attack 03. Charge Attack Damage and Effects 04. Additional Boss Attacks 05. Player Strafing & Targeting 06. Multi-Directional Rolling 07. Player Knockback and Stun 08. Boss Health Bar 09. Knockdown Fix and Multiplayer Boss Health Bar

11. Bonfire Resting 01. Bonfire Class Setup 02. Fixing Pickup Actor 03. More Fixes and Creating the Game State class 04. Reset AI 05. Recover Player HP 06. Level Up (Part 1) 07. Level Up (Part 2) 08. Level Up (Part 3)

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