Release date:2020

Author:Joe Seabuhr

Skill level:Intermediate

Language:English

Exercise files:Not Provided

This course is focused on making a realistic prop with the same quality that you would see in most AAA games. Joe will be walking you through each step in the process of creating a prop so that you can get an understanding of his thoughts and ideas as he progresses towards the end product.

Table of Contents

Blockout

by Joe Seabuhr • Intermediate • 30m

On this first installment Joe focuses on idea generation and how he goes from an idea to a flushed out Ref Board and Blockout to aid him in the rest of the course.

High Poly

by Joe Seabuhr • Intermediate • 1h 17m

On this second installment Joe gives a brief overview of some Sub-D examples and why Sub-D is an important thing to have knowledge of. He then goes on to make the TV high poly from the blockout of the last installment.

Low Poly

by Joe Seabuhr • Intermediate • 56m

This Installment focuses on making the low poly from the high poly and the thought process Joe has with this stage of the prop workflow.

UV’s and Bakes

by Joe Seabuhr • Intermediate • 1h 0m

This Fourth Installment focuses on getting respectable UV’s and Bakes. Joe Starts with showing some UV examples varying in difficulty and then gradually moves on to packing the UV’s, Organising the UV packs, Organising Bake groups and finally Baking.

Texturing

by Joe Seabuhr • Intermediate • 1h 27m

This Fifth Installment focused on texturing. Joe Breaks down texturing into 4 main stages and tackles each one as it’s own separate beast in order to get a solid final product.

Presentation

by Joe Seabuhr • Intermediate • 42m

For the the final installment, Joe focuses on setting up a marmoset scene with pretty lights and textures to create the best renders possible for your prop and Artstation post.

Part 1 Blockout 01 01 Introduction 01 02 Prop Research and Idea Generation 01 03 TV Reference 01 04 Blockout

Part 2 High Poly 02 01 Introduction 02 02 Sub-D Examples 02 03 TV Sub-D Modelling 02 04 TV Cart Sub-D Modelling 02 05 VHS Stuff Sub-D Modelling 02 06 Full Model Final Showcase

Part 3 Low Poly 03 01 Introduction 03 02 Cassette Player Low Poly Modelling 03 03 TV Cart Low Poly Modelling 03 04 TV Low Poly Modelling 03 05 Low Poly Summary

Part 4 UV’s and Bakes 04 01 Introduction 04 02 UV techniques 04 03 Finishing up UV’s 04 04 UV packing 04 05 Pre-Bake organisation and export 04 06 Baking 04 07 Final showcase

Part 5 Texturing 05 01 Introduction and File Setup 05 02 Base Materials 05 03 Heavy Masking (Stage 2) 05 04 Creating wood alphas 05 05 Wood reference 05 06 Wood texturing 05 07 Alpha Creation 05 08 Unique Detailing (Stage 3 & 4) 05 09 Summary

Part 6 Presentation 06 01 Introduction and File Setup 06 02 Exporting maps and Importing into marmoset 06 03 Initial Lighting 06 04 Creating a backdrop – Initial Lighting 06 05 Second Scene set up – Initial Lighting 06 06 Showing the different Variants – Initial Lighting 06 07 Uploading to Artstation – Initial Lighting

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