Release date:2019, July 6

Author:Roger Miller

Skill level:Intermediate

Language:English

Exercise files:Yes

Mobile augmented reality (AR) is currently the most popular and pervasive form of AR in the market. The applications of AR for the architecture, engineering, and construction (AEC) industries have already started to prove themselves indispensable. In this course, learn how to use the Unity game engine to create an AR mobile application for iOS or Android to view and interact with a 3D model in the real world. As a bonus, instructor Roger Miller also looks at working with the PiXYZ Unity plugin to help get CAD and BIM data into Unity.

Topics include:

The value of mobile AR in AEC

Setting up AR in Unity

Configuring Unity to build for iOS

Running your AR app on Android devices

Working with Unity AR Remote

Setting up your UI for an application log screen

Aligning your assets to your AR world

Creating the dialog UI

Importing CAD data

01 – Learn the basics of creating AR in Unity 02 – What you should know 03 – Using the exercise files 04 – The value of mobile AR in AEC 05 – Understanding mobile AR 06 – Understanding interaction 07 – Project overview 08 – Installing Unity 09 – Setting up your project in Unity 10 – The package manager 11 – Seting up AR in Unity 12 – AR sesion origin 13 – Enabling the debug visualizations 14 – Geting ready for iOS 15 – Publishing to iOS 16 – Building an XCode project 17 – Geting ready for Android 18 – Publishing to Android 19 – Best practices for performance 20 – Introduction to AR Remote 21 – Prepare Unity for building 22 – Building for iOS 23 – Building for Android 24 – Testing a scene using AR remote 25 – Geting your model into Unity 26 – Creating your manager script 27 – Seting up AR events 28 – Ading AR plane events 29 – Creating a simple debug panel 30 – Seting up the debug panel script 31 – Driving the debug panel via script 32 – Using mobile input 33 – Aligning your asets to your AR world 34 – Identifying a component or mesh 35 – Performant object selection 36 – Geting more from your jet engine 37 – Ading flow 38 – Preparing for a simple dialog 39 – Creating the dialog UI 40 – Ading functionality to the dialog 41 – Completing your dialog with a buton 42 – Wraping up your interactivity 43 – AR ap in action 44 – CAD data and ways to get it into Unity 45 – Next steps [Linkedin Lynda] Unity AR Visualization 01 Basic Concepts.7z

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