Release date:2018, September 25

Duration:04 h 01 m

Author:Raymundo Barrera

Skill level:Beginner

Language:English

Exercise files:Yes

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Video Description Ready to take your game development skills to the next level by deploying your games to mobile platforms? With the boom in the mobile game development space, there has never been a better time! This course will give you the necessary skills to build, publish, and maintain your mobile game. Whether you’re looking to go indie, or get hired as a Unity developer, this course has the knowledge you’ll need to be successful. Get started with these game-enhancing techniques now!

By the end of this course, you will have created a mobile version of your game, with more bang for your bucks by optimizing its performance. Although you started with nothing but a black screen, you will end up with a game that can be instantly published and played on multiple platforms.

All the code and supporting files for this course are available on GitHub at https://github.com/PacktPublishing/Hands-on-Unity-2018.x-Game-Developmen…

Style and Approach Learn by example. This course will give you hands-on experience with relevant code samples, as you port a game to mobile, add downloadable content, and track your game’s performance. We cover the industry-standard approach to every problem, and give you the skills to grow as a game developer. Most importantly, we’ll break down complex theory into meaningful examples at every step of the way.

1.Building a Space Shooter Game 01.The Course Overview 02.Setting Up 03.Creating the Spaceship 04.Creating Shooting Mechanics 05.Spawning Enemies 06.Handling Collisions

2.Audio, Video, and Effects 07.Audio Mixers and Tracks 08.Implementing an Audio Manager 09.Using Unity’s Video Player 10.Implementing Post-Process Effects

3.Working with Asset Bundles 11.Loading Assets in Unity 12.Loading Mechanisms 13.Addressables 14.Asset Bundles and Pipeline

4.Shaders in Unity 15.Introduction to Shaders and Materials 16.The Shader Graph 17.Creating Your First Shader

5.Using Plugins and Services 18.Third-Party Plugins 19.Assembly Definition Files 20.Using Cloud Build

6.Publishing Your Game 21.Building for Android 22.Primer on iOS Provisioning 23.Building for iOS

Exercise_Files.7z

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