Release date:2022

Author:Tree House

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to Tracks Treehouse Tracks are guided curriculums that cover all relevant Courses and Workshops necessary to master a subject. Treehouse’s learning library includes dozens of Tracks on a variety of topics including web design, programming, and more. With Compass, you’ll also be able to test out of subjects you already know, and create a custom curriculum for your learning goals.

01. Intro to Design Thinking 01. Becoming a Design Thinker

01. Design Thinking Origins 02. Design Thinking Terms and Practices 03. Mindsets vs. Methods

02. Becoming Acquainted with Your User

01. Empathy Maps 02. Data Collection 04. Who is My User

03. Understanding Your User’s “As-Is” Scenario

01. Journey Maps 02. Phases 04. Identifying the Opportunity

04. Designing for Your User’s To-Be

01. Solving for Pain 02. Big Ideas 04. Storyboarding the New Journey

05. Telling the Story

01. Roadmapping 02. Presenting Your Findings 03. Conclusion

04. UX Content Strategy 01. UX Content Basics

01. Understanding UX Content 02. Why UX Content Matters

02. UX Content Attributes

01. Descriptive UX Content 02. Helpful UX Content 03. Transparent UX Content 04. Inspirational UX Content

03. Creating UX Content

01. Defining Personality 03. Personality Trait Exercise 04. Status and Error Messages 05. Help and Support Content 06. Product Pages and Descriptions 07. Brand Identity and Values

04. Implementing UX Content

01. Who is Responsible for UX Content 02. Creating a UX Content Guide 03. Making UX Content Work

05. Solving Problems with UX Design

01. What is a Problem 02. Wants vs. Needs 03. Attitudes vs. Behaviors 04. Developing a Hypothesis

06. Conducting User Interviews 01. Recruiting Participants

01. Why Research 02. Identifying Your Target Audience 03. Creating Screening Questions 04. Finding Participants

02. Interviewing

01. Introduction to Interviewing 02. Ask the Right Questions 03. Follow-ups 04. Identify Leading Questions 05. What to Avoid

03. Analysis

01. Making Sense of it All 02. Affinity Diagramming 03. Is the Product Needed

07. Creating User Personas

01. User Personas 02. Steps to Create a Persona 03. Practice Creating a User Persona 04. User Persona Solution

08. Information Architecture 01. What is Information Architecture

01. Defining Information Architecture 02. IA and Related Design Concepts 03. The Role of IA in Web Design and Development

02. Main Principles of IA

01. The MorvilleRosenfield Approach 02. Organizing Content 03. Labeling Content 04. Navigation Systems 05. Search Systems

03. Evaluating IA

01. User Research 02. Card Sorting 03. Card Sorting Exercise 04. Card Sorting Exercise Results 05. Competitor Research 06. Site Maps

04. Applying IA

01. Improving Website Organization 02. Improving Navigation 03. Improving Functions and Processes 04. Going Forward

09. Evaluating Design 01. Introduction

01. The Three Phases of Research 02. Understanding Qualitative vs. Quantitative Research

02. Preparing for Usability Testing

01. Approaches to Usability Research 02. Moderated Testing 03. Unmoderated Testing 04. Preparing for Your Usability Study 06. Introducing the Usability Test Plan 07. Choosing Your Target Audience 08. Writing a Test Script

03. Running a Usability Study

02. Running a Test 03. Moderator Best Practices 04. Analysis 05. The Write-Up 06. Guerilla Usability Testing

04. Quantitative Methods

01. AB Testing 02. AB Testing Analysis 03. Funnel Analysis 04. User Survey Basics 05. Creating User Surveys 06. Analyzing User Surveys

[Tree house] UX – Research Process (Track).7z [Tree house] UX – Research Process (Track)_Subtitles.7z

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