首先,本课程是基于我创建的一个商业游戏。

我建议使用UE5.3来学习本课程。如果您使用较新的版本,某些插件可能无法使用。

本课程花了我数百个小时来开发,详细视频分布在 70 多个讲座中,涵盖了创建幸存者风格游戏的广泛模块,包括:

为玩家角色、20 多个小怪和 2 个 BOSSES 移动设置纸质翻书动画

56 波敌人,随着时间的推移,难度会增加,模式也有所不同

13种独特的Roguelike可升级技能和玩家角色升级系统

对象池框架可在 20 分钟的游戏过程中处理大量参与者

BOSSES的独特技能和2种分层排序方法

永久保存加载系统保存进度和商店系统

用于控制玩家的增强输入运动组件

可重复使用的损坏文本实例和动画,声音管理以避免崩溃问题

利用数据表处理玩家角色、技能、敌人的大量属性

屏幕外随机生成成群的小怪来攻击玩家角色

当玩家角色收集可拾取物品时,平滑它们的过渡行为

实施 8 个主动技能槽和 8 个被动技能槽逻辑以适应所选技能

特殊技能逻辑、指示标尺和视觉效果

根据商店系统激活等级随机产生增益效果

为所有玩家实施全球排行榜仪表板

最后但并非最不重要的一点是,如果您是虚幻引擎的初学者,我强烈建议您在调整任何逻辑之前按照详细视频教程中的说明进行操作,以便您更有效地学习课程。

说明 该课程未完结 课程时长:前8小时5分钟(共14小时50分钟) 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件

课程共6大章,发布的为前4章 待有更新在补录,

你将学到什么
虚幻引擎蓝图基础 – 超过 70 个讲座,使用完全可视化的脚本蓝图系统来处理各种角色(20+ 怪物和 2 个 boss)
技能升级 Roguelike 机制 – 设计 10+ 种独特技能,包括主动和被动类型,具有不同模式、经验和磁铁物品的敌人波
用于性能优化的池系统 – 创建“池”来存储大量演员的实例,包括敌人、子弹和可挑选物品
商店系统和自动保存加载系统 – 通过以下方式增加玩家角色统计数据消耗游戏内资源,保存和加载系统包含退款功能
实时排行榜 – 通过添加免费实时排行榜,鼓励玩家获得高分,与其他玩家竞争!

本课程适合谁:
对可视化脚本感兴趣的初级游戏开发人员
正在寻找虚幻引擎自顶向下 2D 开发指南的游戏开发
人员 中级/经验丰富的游戏开发人员
游戏开发感兴趣的人

What you’ll learn
Unreal Engine Blueprint fundametals – More than 70 lectures, using completely visual scripting blueprint system to handle various actors (20+ mobs and 2 bosses)
Skill upgrade roguelike mechanics – design 10+ unique skills including active and passive types, enemy waves with different patterns, experience and magnet item
Pooling system for performance optimization – creating “pools” to store instances for large number of actors including enemies, bullets and pickable items
Shop system and auto save-loading system – increase player character stats by costing in-game resource, refund function included with saving and loading system
Real-time leaderboard – Encourage players to achieve high scores by adding free real-time leaderboard, competing other players!

First of all, this course is based on a my commercial game I created.

And I recommend to learn this course by using UE5.3 . If you use newer version, some plugins might be not available.

This course took me several hundreds of hours to develop, with detailed videos spreading over more than 70 lectures, covering wide scope of modules to create a survivors style game including:

Setup paper flipbook animations for player character, 20+ mobs and 2 BOSSES movement

56 waves of enemies that increase in difficulty over time with different patterns

13 unique roguelike upgradable skills and player character leveling up system

Object pooling framework to handle large number of actors during 20 minutes gameplay

Unique skills for BOSSES and 2 types of layer sorting methods

Permanent save-loading system to save progress and shop system

Enhanced Input movement component for controlling player

Reusable damage texts instance and animation, sound management to avoid crashing issue

Utilize data table to handle large number of attributes of player character, skills, enemies

Random spawning hordes of mobs outside screen to attack player character

Smoothe transition behavior of pickable items when player character is collecting them

Implement 8 active skill slots and 8 passive skill slots logics to accomodate selected skills

Special skill logics, its indicating gauge and visual effects

Random buff effects according to activated level in shop system

Implement global leaderboard dashboard for all players

For more information, please check outline of this course for a glimpse into topics we will go through.

Last but not least, if you are a beginner of unreal engine, I highly recommend you follow instructions in detailed video tutorial exactly before you tweak any logics, so that it is more effective for you to learn the course.

Who this course is for:
Junior game developers who are instersted in visual scripting
Game developers who are looking for a top-down 2D development guide for unreal engine
Intermediate/experienced game developer
People who are interested in game development

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