在本次教程中,我们将介绍免费的3D程序Blender,并讨论建模、纹理、灯光、渲染、后处理等内容。我们的目标是使Dylan Dog漫画封面变得逼真,并分享最终的Blender文件和37个石结构照片扫描的3D模型。Blender, creating realistic horror scene + 37 stone assets

Dylan Dog是一名调查超自然事件的私家侦探,他的故事深受漫画爱好者的喜爱。在本教程中,我们将向您展示如何在Blender中创建逼真的人脸,以及如何制作黑衣女士和城堡等细节。

本教程是分步的,适合Blender初学者,包括最终的Blender文件和所有资源。教程的第一部分持续12分钟是免费的,之后您可以决定是否要购买教程。

此外,我们还将分享石头城的资源包,其中包含37个照片扫描模型,主要是石制品,适合用于建筑场景的环境设计。

所有资源都是低多边形的,并包含2k纹理,适合在Blender中使用。这些资源不适用于相机距离物体太近的场景,但在几米后,它们看起来非常逼真。

总的来说,本课程适合Blender初学者和更高级的用户,欢迎大家参与学习。

课程时长:2小时8分钟 1280X720 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件


What you’ll learn
I will introduce you to the free 3d program Blender
I will introduce you to modeling, texturing, lighting, rendering, post-processing and more
We will make the Dylan Dog comic cover realistic
I will share with you the final blender file and 37 photoscanned 3d models of stone structures

In this step-by-step tutorial we will try to make Dylan Dog cover realistic using the free program blender. We’ll talk about modeling, texturing, lighting, unwrapping, composition, post-processing and more.

Dylan Dog is a former Scotland Yard policeman and works as a private detective who investigates paranormal events. A long time ago, when I was collecting comic books, I especially remember this cover.

I’ll show you my way of creating a realistic human face in blender, which is otherwise a very difficult task. We will also create the lady in black and of course the castle and all the details you see on this render.

The tutorial is step-by-step and suitable for blender beginners, the final blender file and all resources are included. The first part of the tutorial lasting 12 minutes is free, after that you can decide if you want to buy the tutorial.

I will also share with you the Stone City asset pack. The asset pack consists of photoscans, mainly of old stone walls, grounds houses, churches, and similar buildings, about 40 assets ready for asset browser.

STONE CITY ASSET PACK (extra)

The asset pack consists of 37 photo-scanned models, mostly stone objects.

– Objects are mostly low-poly
– Texture is 2k, jpg image about 3mb per object
– Real-world scale
– Asset browser ready (marked as assets, + thumbnails)
– Color, bump, and roughness maps

In the last few years, I often needed photo scans of stone walls, houses, churches, and similar buildings, and I collected a lot of assets. Now I collected all the assets in one place, I photo-scanned several new ones and created this asset pack.

Stone City is an assets pack that contains 37 assets, mainly stone walls, houses, churches, floors, but also smaller objects that fit into the surroundings.

All assets are fairly low-poly and contain a 2k texture, which is not too large to slow down the scene, but large enough to contain a lot of information. Assets are not for scenes where the camera is too close to objects, but after a few meters, they look good. All assets have real-world scale dimensions and are aligned with the axes in a blender, so they are easy to use.

Who this course is for:
For blender beginners as well as more advanced users

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