类型:电子教学| MP4 |视频:h264,1280×720 |音频:AAC,48.0 KHz
语言:英语|大小:34 GB |时长:38h 0m

为游戏创造漂亮的环境。

你会学到什么
如何计划和执行完整的环境;保证完成环境的机会的方法
创造高质量的树叶、植被和树木
游戏主素材创作
雕刻自然元素,如:岩石、石头、灌木
在实体3d Painter和实体3d Designer中创建高质量纹理

要求
本课程不是为绝对的3d初学者设计的。我希望你有一些基本的3d体验。你的电脑上应该安装了Zbrush、Blender、UE5、Substance 3d Painter和Substance 3d Designer以及盖亚。

描述
你想了解实时游戏环境创建的最新工作流程吗?

那么,我欢迎你参加Nexttut教育公司的UE5创造下一代环境课程。

你为什么要向我学习

我的名字是Arash Aref,我是一名3d环境艺术家已经有一段时间了。我在教授游戏3d环境艺术方面有丰富的经验。我有许多快乐的学生,他们喜欢我的课程;希望你也是。

利益

本课程结束时,

●您将了解如何使用UE5和其他软件创建完整的关卡。

●当涉及到实时游戏环境的网格、纹理和材质创建时,你会学到很多管道和工作流程。

我会学到什么

●使用UE5新技术,如LUMEN和NANITE,以及

●如何规划和执行一个完整的环境;保证完成环境的机会的方法

●游戏的高质量AAA道具创作

●如何使用Blender作为主要的DCC app

●使用盖亚生成地形

●创造高质量的树叶、植被和树木

●游戏素材创作大师

●如何为项目建立适当的结构,以保持一致性

●雕刻自然元素,如:岩石、石头、灌木

●在Substance 3d Painter和Substance 3d Designer中创建高质量纹理

课程项目

我们从规划环境开始;我们通过参考做出明智的决定,使环境在技术和美学上尽可能真实。然后,我们在盖亚生成一个基本的景观,导入Ue5,并开始使用简单的形状来划分环境。景观本身将被删除,并代之以高质量的纳米网格,以确保最佳质量。然后我们就开始迭代,重申,再迭代更多。我们从简单的形状开始,并逐渐使它们变得更好,这样我们就知道在哪里节省时间,停止添加细节,以及在哪里投入最多的注意力、细节和时间。我们总是从大的形状开始;不管是网格、纹理还是风景。我们总是从大的形状开始,然后开始添加中等和小的细节,我们学习如何使用Zbrush,Blender和Substance 3d Painter和Substance 3d Designer来制作高质量的内容。然后使用UE5作为渲染器为游戏制作一个实时的3d环境。

这个课程适合我吗

●我为中级3d艺术家设计了这个课程,他们想为游戏创造漂亮的环境,但他们很难做到这一点,因为他们没有找到一个循序渐进、没有快进、没有跳跃的教程,也没有来自知道如何做的艺术家的教程。

●本课程也面向那些希望在UE5、Zbrush、Blender和Substance 3d Painter和Substance 3d Designer中加快工作流程并提高游戏环境创建技能的艺术家。

谁不是理想的学生

这个课程不是为绝对的3d初学者设计的,

我应该知道些什么或者吃些什么

●我希望你有一些基本的3d体验。

●你的电脑上应该安装了Zbrush、Blender、UE5、Substance 3d Painter和Substance 3d Designer以及盖亚。

现在加入我吧

所以如果你想制作一个完整的3d环境,现在就加入我吧,让你的技能更上一层楼。别忘了投资自己会让你的余生有所收获。希望能在课程中见到你。

这门课是给谁的
我为中级3d艺术家设计了这个课程,他们想为游戏创造漂亮的环境。

Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 34 GB | Duration: 38h 0m

Make beautiful looking environment for games.

What you’ll learn
How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment
Creating high quality Foliage, vegetation and tree
Master Material Creation for games
Sculpting natural elements like: Rock, stone, in Zbrush
Creating high quality textures in Substance 3d Painter and Substance 3d Designer

Requirements
This course is not designed for absolute 3d beginners. I expect you to have some sort of basic 3d experience. You should have Zbrush, Blender, UE5, Substance 3d Painter and Substance 3d Designer and Gaea installed on your computer.
Description
Do you want to Learn about the latest workflows in Realtime Game Environment Creation?

Then I welcome you to Nexttut education’s Creating Next-Gen Environments in UE5 course.

WHY SHOULD YOU LEARN FROM ME

My name is Arash Aref and I have been a 3d Environment Artist for some time now. I have a good amount of experience in teaching 3d Environment Art for games. I have had many happy students who enjoyed my courses; Hope you too.

BENEFITS

By the end of this course,

● You will have an understanding about Complete Level Creation Using UE5 and other softwares as well.

● You will learn a lot of pipelines and workflows when it comes to mesh and texture and material creation for Realtime Game Environments.

WHAT WILL I LEARN

● Using UE5 new technologies like LUMEN and NANITE and

● How to plan and execute a full environment; methods that will guarantee the chance of finishing an environment

● High Quality AAA Prop authoring for games

● How to Use Blender as the main DCC app

● Using Gaea to generate Terrains

● Creating high quality Foliage, vegetation and tree

● Master Material Creation for games

● How to make proper structure for project that will keep consistency throughout

● Sculpting natural elements like: Rock, stone, in Zbrush

● Creating high quality textures in Substance 3d Painter and Substance 3d Designer

COURSE PROJECTS

We start by planning the environment; we use references to make informed decisions that will make the environment as realistic as possible, technically and aesthetically. Then We generate a Basic Landscape in Gaea and import in Ue5 and start Blocking out the environments using simples shapes. The Landscape itself is going to be deleted later on and replaced with high quality Nanite meshes to ensure the best quality. Then we will start to iterate, reiterate, and iterate more. We start by simple shapes and gradually make them better, this way we know where to save time and stop adding details and where put the most focus and detail and time. We always start with Big Shapes; and it doesn’t’ matter if it is a mesh, texture or a landscape. We always start from big shapes and then start adding medium and small details in the way we learn how to use Zbrush, Blender and Substance 3d Painter and Substance 3d Designer to produce high quality content. Then use UE5 as the renderer to make a Realtime 3d Environment for Games.

IS THIS COURSE RIGHT FOR ME

● I have designed this course for intermediate 3d artists, who want to make beautiful looking environment for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from an artist who knows how to do it.

● The course is also for artists who want to speed up their workflow in UE5, Zbrush, Blender and Substance 3d Painter and Substance 3d Designer and improve their skill in Environment Creation for Games.

WHO IS NOT THE IDEAL STUDENT

This course is not designed for absolute 3d beginners,

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE

● I expect you to have some sort of basic 3d experience.

● You should have Zbrush, Blender, UE5, Substance 3d Painter and Substance 3d Designer and Gaea installed on your computer.

JOIN ME NOW

So if you want to make a full 3d Environment, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for
I have designed this course for intermediate 3d artists, who want to make beautiful looking environment for games.

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