Release date:2018

Duration:03 h 59 m

Author:Lucas Ridley

Skill level:Beginner

Language:English

Exercise files:Yes

In this second part of the course series, we will learn how to give color and texture to our 3D models!

“Look Development” is a broad term that defines the stage of 3D that involves several different steps which we will cover all of them in this course:

UV-ing

Textures

Shading

Lighting

Rendering

We will take a grey shaded model and learn how to paint textures right inside of Maya! No other software needed. The models we created in Part 1 will be used, but if you want to skip that part and start with this one! Download the course files to get all the models we built in Part 1 to follow along with this course!
Table of Contents

Course Overview 0:59

Download Maya Free Trial 1:18

Interface Intro 12:26

Manipulators And Camera Movement 10:51

Look Development Introduction 5:20

UVs – Intro & Planar Projection 12:16

UVs – Merge Borders & Cylindrical Projection 10:03

UVs -Straighten & Transfer 5:34

UVs – Final Ghostbusters Trap UVs 5:17

UVs – “Bones” Head 9:21

UVs – “Bones” Body 8:24

Intro To Shaders 7:00

Lighting Shaders 7:44

Photographic Textures 5:07

Procedural Textures 8:18

Scene Adjustments 3:58

Hypershade Intro & Fractals 11:39

Brushed Metal & Bump Maps 11:25

OBJ File Format & Fix “Bones” 6:03

“Bones” 3D Paint Tool 12:08

Mix Rust Shader 12:22

Ghostbuster Trap Finishing Touches 12:55

Fog Lighting 8:55

“Bones” Displacement Maps 19:36

“Bones” Glass Material 2:46

“Bones” Lights 14:26

“Bones” Render Sequence 12:22

01. Course Overview 02. Download Maya Free Trial 03. Interface Intro 04. Manipulators And Camera Movement 05. Look Development Introduction 06. UVs – Intro & Planar Projection 07. UVs – Merge Borders & Cylindrical Projection 08. UVs -Straighten & Transfer 09. UVs – Final Ghostbusters Trap UVs 10. UVs – “Bones” Head 11. UVs – “Bones” Body 12. Intro To Shaders 13. Lighting Shaders 14. Photographic Textures 15. Procedural Textures 16. Scene Adjustments 17. Hypershade Intro & Fractals 18. Brushed Metal & Bump Maps 19. OBJ File Format & Fix “Bones” 20. “Bones” 3D Paint Tool 21. Mix Rust Shader 22. Ghostbuster Trap Finishing Touches 23. Fog Lighting 24. “Bones” Displacement Maps 25. “Bones” Glass Material 26. “Bones” Lights 27. “Bones” Render Sequence LookDevSceneFiles.7z

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