Release date:2018, August

Author:Jeff Wilson

Skill level:Beginner

Language:English

Exercise files:Yes

Photogrammetry is a hot new field popping up all over the 3D art industry. Jeff Wilson is a pioneer of the newly emerging field. Join him, and his many guest speakers, as they tell you everything you need to know to get started with photogrammetry and make a career out of it.

The 5 most important lessons:

Create highly realistic texturing

using Photogrammetry Understand the fundamentals of scanning models with Agisoft Cleaning up messy scan data with GeoMagic for workable topology Gain a solid understanding of Photogrammetry and the many benefits that come with it

Understand complex Photogrammetry techniques
Project 01 Pre-Class Bonus Lectures

01 Scandata With Agisoft And 123dapp 02 Scandata Bust Of Joseph Drust 03 Scandata And Project All 04 Scandata And Projection Shell 05 Scandata Insert Brushes And Projection Master

Project 02 Getting Started with Photogrammetry

01 Intro 02 Basics Information On Cameras And Images 03 Q&a Break 04 Alligning Photos 05 Editing The Initial Scan And Building A Dense Reconstruction 06 Building The Texture 07 Q&a Part 1 08 Q&a Part 2

Project 03 Dealing With Reflective Surfaces In Photogrammetry

01 Circular Polarizer And Exporting 02 Additional Adjustments And Masking 03 Generating Point Clouds 04 Reducing Noise In Geomagic 05 Solving With All The Cameras 06 Sculpting In Blender 07 Retopology In Topogun With Agisoft Textures

Project 04 Creating Textures Using Photogrammetry

01 Introductio 02 Q&a 03 Cleaning Up Point Cloud 04 Alphas In Agisoft 05 Importing To 3ds Max 06 Sending To Mudbox And Altering Images For Texture 07 Using New Images For Texturing

Project 05 Cleaning up Scan Data With GeoMagic

01 Intro 02 Boot Photography 03 Exporting The Boot From Agisoft 04 Importing The Boot To Geomagic 05 Cleaning The Boot In Geomagic 06 Architectural Scanning 07 Q&a

Project 06 Creating Low Res Geometry In 3DS Max From Agisoft Scans

01 Exporting From Agisoft 02 Importing To 3ds Max 03 Strip Modeling 04 Checking Uvs And Correcting Projection 05 Modeling With Projection 06 Utilizing Mudbox And Photoshop 07 Q&a

Project 07 Creating Scans From A Kinect Device

01 Chris Parent Part 1-1 02 Chris Parent Part 2-2 03 Chris Parent Part 3-3 04 Scanning With The Kinect-4 05 Processing Kinect Data-5 06 Q&a-6

Project 08 Using A Multi Camera Setups In Photogrammetry

01 Head Scanning Multi Camera Set Up Part 1-1 02 Head Scanning Multi Camera Set Up Part 2-2 03 Getting Clean Results-3 04 Jerome Dejean-4 05 Russian 3d Scanner And Shine Off-5 06 Q&a-6

Project 09 Glauco Longhi On How To Enhance Scan Meshes

01 Cleaning Up The Scan Data 02 Detailing Part 1 03 Detailing Part 2 04 Detailing Part 3 05 Detailing Part 4 06 Polypainting

Project 10 Learn How To Use Agisoft Photoscan Pro

01 Introduction And Uav Data 02 Using Bounce Cards And Circular Polarizers 03 Classifying Ground Points 04 Using Markers 05 Q&a Part 1 06 Q&a Part 2

Project 11 Car Scanning Techniques

01 Introduction To Car Scanning 02 Dealing With Metalic Reflections 03 Editing Images For Best Results 04 Loading Images Into Photoscan 05 Test Generating Point Cloud 06 Test Creating And Modifying Dense Cloud 07 Q&a Part 1 08 Editing Markers On All Photos 09 Adjusting Dense Point Cloud 10 Agisoft To Maya Part 1 11 Agisoft To Maya Part 2

Project 5,6,7,11.7z [Uartsy] Create 03D Models & Textures From Photos.7z.001 [Uartsy] Create 03D Models & Textures From Photos.7z.002 [Uartsy] Create 03D Models & Textures From Photos.7z.003 [Uartsy] Create 03D Models & Textures From Photos.7z.004 [Uartsy] Create 3D Models & Textures From Photos_Subtitles.7z

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