Release date:2022, July

Author:Opi Chaggar

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the world of 3D animation with Autodesk Maya!

This course is designed to equip you with the knowledge and skills needed to get started in animation, taught by an experienced Bafta award-winning animator. Maya is the leading 3D animation software used in the film and video game industries. By mastering the fundamentals and principles of animation, you will gain a strong foundation to create your own animations from scratch. Join us and unlock your creativity in the world of 3D animation with Maya!

What will you learn?

This course covers everything you need to know to get started with 3D animation in Autodesk Maya. Taught by a Bafta award-winning animator, the course includes the following topics:

Introduction to the Maya Animation Interface Manipulators and Camera Movement Creating Custom Hotkeys Playblast Creation Graph Editor Motion Trail Tool IK (Inverse Kinematics) and FK (Forward Kinematic) Principles of Animation Key Poses and Breakdown Poses Bouncing Ball Fundamentals Exercises on Bouncing Ball, Anticipation and Overlap, Overshoots, and Pendulum Animation Introduction to Walk Cycles Arcs and Paths of Action Planning and Blocking Exaggeration, Weight, and Balance The Importance of Reference Game Industry Standard Animation Set Creating In-Game Animations (Idle, Run, and Walk) Showreel Creation and Networking Job Application Tips and Tricks

With practical exercises and real-world examples, this course is designed to give you a solid foundation in 3D animation and help you start your journey as an animator.

1. Introduction To The Course

01. 1. Course_Introduction 02. How to Download a Free Trial of Maya 03. How To Download your free rigs for this course

2. Introduction To Maya For Animators

01. Animation Interface Introduction 02. Manipulators and Camera Movement 03. How To Create Custom Hotkeys 04. How To Create A Playblast

3. Animation

01. The Graph Editor 02. The Motion Trail Tool 03. IK (Inverse Kinematics) FK (Forward Kinematic) 04. Principles_Of_Animation 05. Key Poses And Breakdown Poses 06. Why Is The Bouncing Ball An Absolute Fundamental To Master 07. Exercise – Bouncing Ball 08. Exercise – Bouncing Ball Squash And Stretch 09. Exercise – Light Bouncing Ball 10. Exercise – Editing Exisitng Animation Heavy Bouncing Ball Exercise 11. Anticipation And Overlap 12. Overshoots 13. Exercise – The Pendulum 14. Upper Body As The Pendulum 15. The Arm As A Pendulum Exercise Lecture 16. Exercise – Hips And Legs Upper Body (The Jump Exercise) 17. Introduction To Walks 18. The Importance of Arcs And Paths Of Action 19. Planning And Blocking 20. Exercise – Blocking Walk Cycle – Hips And Legs 21. Exercise – Splining Walk Cycle – Hips And Legs 22. Exercise – Polishing Walk Cycle – Hips And Legs 23. Exercise – The Complete Walk 24. Exaggeration, Weight And Balance 25. The Importance Of Reference 26. Exercise Side Shift Of Weight 27. Exercise – Picking Up Heavy Weight Shifting

4. 4. In Game Animation Cycles

01. Games Industry Standard Default Animation Set 02. What We Will Animate From The List 03. Exercise – In Game Idle Animation 04. Exercise – In Game Run Animation Exercise 05. Exercise – In Game Walk Animation Exercise

5. Creating A Showreel Applying For Jobs In The Games Industry

01. Creating a Showreel For A Job 02. Networking 03. Applying For Jobs

[Udemy] Maya for Beginners Complete 3D Animation Fundamentals (+Russian)_Subtitles.7z [Udemy] Maya for Beginners Complete 3D Animation Fundamentals – Russian_audio.7z

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