准备好在虚幻引擎5中使用Niagara创建风格化爆炸!踏上这场冒险之旅,为游戏构建独特的爆炸,并深入研究风格化效果的创建。通过这些技术,您可以创建各种效果并提高您的作品集或游戏开发技能!我们将通过火花练习快速概述尼亚加拉。然后我们将继续创建风格化爆炸的史诗般的过程!Unreal Engine 5 – Vfx For Games – Stylized Explosion

通过本课程,您还将学习:1)如何创建简单和高级的材质/着色器技术,如平移、遮罩、扭曲、腐蚀等;2)创建原创从头开始的纹理和 3D 网格;3) 如何使用 Material Maker 创建独特的基于程序节点的纹理;4) 如何创建手绘 Flipbook 动画;5) 适用于 VR 的 VFX 技术;6) 创建风格化烟雾;7 ) 提高您作为游戏开发者的技能。我们将了解材质编辑器的工作流程,并了解如何将其与 Niagara 相结合,为游戏创建梦幻般的实时视觉效果!您还在等什么?您现在就可以学习游戏的风格化视觉特效!它将带您从虚幻引擎视觉效果的初学者角度达到中级水平。另外,您将学习很酷的提示和技巧,并熟悉虚幻引擎 Niagara,这是一个强大的工具!课程使用虚幻引擎 5.3 制作。还兼容更多版本。对您的产品组合来说是一个很好的补充,或者是一个很好的开始!立即加入!

课程时长:5小时53分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)


你将学到什么
了解尼亚加拉粒子系统。
了解如何创建风格化爆炸。
学习材质编辑器以获得风格化的视觉效果。
学习游戏视觉效果。
了解如何手动和使用 Material Maker 创建纹理。

要求
虚幻引擎:基础到中级
Krita 或 Photoshop:基础
Blender:基本
绘图板帮助
虚幻引擎5.3或更高版本



Learn how to create an epic Stylized Explosion in UE5!

What you’ll learn
Learn Niagara particle system.
Learn how to create a Stylized Explosion.
Learn Material Editor for stylized visual effects.
Learn Visual Effects for Games.
Learn how to create textures by hand and with Material Maker.

Requirements
Unreal Engine: Basic to Intermediate
Krita or Photoshop: Basic
Blender: Basic
Graphic Tablet Helps
Unreal Engine 5.3 or above

Description
Get ready to create Stylized Explosions in Unreal Engine 5 with Niagara!Embark on this adventure to build unique explosions for games and dive into the creation of stylized effects. With this techniques you can create a variety of effects and improve your portfolio or your Game Development skills!We will have quick overview of Niagara with a sparks exercise. Then we will move on to the epic process of creating a Stylized Explosion!With this course you will also learn: 1) How to create simple and advanced Material/Shader techniques like Pan, Masks, Distortions, Erosions and more;2) Create original Textures from scratch and 3D Meshes;3) How to use Material Maker to create unique procedural node-based textures;4) How to create hand-painted Flipbook animations;5) VFX techniques that work in VR;6) Create Stylized Smoke;7) Improve your skills as a Game Developer.We will have a look at the workflow of the Material Editor and see how to combine it with Niagara to create fantastic Real-Time visual effects for games!What are you waiting for? You can learn Stylized VFX for games right now! It will take you from a Beginner standpoint to an Intermediate level in Unreal Engine Visual Effects. Plus you will learn cool tips & tricks and get familiar with the Unreal Engine Niagara, a powerful tool!Course made with Unreal Engine 5.3. Compatible with more versions too.A great addition to your portfolio or a great start! Join now!

课程概览:
Section 1: Introduction

Lecture 1 Introduction

Section 2: Project and Niagara Overview

Lecture 2 Download Project

Lecture 3 Niagara Overview Part 1

Lecture 4 Niagara Overview Part 2

Lecture 5 Niagara Overview Part 3

Section 3: Stylized Explosion

Lecture 6 Explosion Studies / Pre-Production

Lecture 7 Starting the Explosion

Lecture 8 Explosion Mesh

Lecture 9 Erosion Material Part 1 – Voronoi

Lecture 10 Erosion Material Part 2 –

Lecture 11 Erosion Material Part 3 –

Lecture 12 Explosion Aspect

Lecture 13 Explosion Body

Lecture 14 Particles Impact

Lecture 15 Particles Floating

Lecture 16 Ring Smoke Mesh

Lecture 17 Ring Mesh Emitter

Lecture 18 Ring Smoke Texture

Lecture 19 Texture Erosion Material Part 1 –

Lecture 20 Texture Erosion Material Part 2 –

Lecture 21 Smoke Rings

Lecture 22 Impact Rings

Lecture 23 Impact Flipbook Part 1 – Frame 3

Lecture 24 Impact Flipbook Part 2 – Frame 1 and 2

Lecture 25 Impact Flipbook Part 3 – Last Frame and Export

Lecture 26 Applying Impact Flipbook Part 1

Lecture 27 Applying Impact Flipbook Part 2

Lecture 28 Material Maker Overview

Lecture 29 Ground Crack Texture Part 1 – Voronoi Nodes

Lecture 30 Ground Crack Texture Part 2 – Noise Nodes

Lecture 31 Ground Crack Texture Part 3 – Glow and Export

Lecture 32 Applying Ground Crack Part 1

Lecture 33 Applying Ground Crack Part 2

Lecture 34 Ground Mark Texture

Lecture 35 Applying Ground Mark

Lecture 36 Smoke Trail Mesh

Lecture 37 Applying Smoke Trail Mesh

Lecture 38 Texture Erosion Material Part 3 – Mask

Lecture 39 Smoke Trail Improvements

Lecture 40 Texture Erosion Material Part 4 – Distortion

Lecture 41 Ring 02 Mesh

Lecture 42 Orange Floating Rings

Lecture 43 Particle Trails Part 1

Lecture 44 Particle Trails Part 2

Lecture 45 Shockwave

Lecture 46 Adjustments Part 1

Lecture 47 Adjustments Part 2

Lecture 48 Color Variations

Section 4: Conclusion

Lecture 49 Conclusion

Game Developers,Unreal Engine Beginners or Veterans,Unity Beginners or Veterans,VFX Beginners,Programmers,Illustrators,3D Generalists,Digital Artists in General

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