Release date:2020

Author:Joakim Tornhill

Skill level:Beginner

Language:English

Exercise files:Yes

This is a massive course about Materials in Blender. It will guide you from the beginning where you literally know nothing until you reach the top level where people envy your knowledge about material. The course touches all aspects around Material and have tons of examples that you will be able to use in your daily work even after you have ended the course.

01. Introduction 01. Introduction 02. Setup 03. Light

02. Basic Understanding of the Node Components 04. Basic Node Types 05. Apply Materials 06. Three Common Maps 07. Colors On Your Material 08. Patterns On Your Material 09. Create Bumps 10. Reflection and Roughness 11. Mask Images 12. Separate XYZ Node 13. Manipulating the Map 14. Grouping the Nodes 15. Basic Math

03. Textures 16. Brick Texture 17. Checker Texture 18. Gradient Texture 19. Magic Texture 20. Musgrave Texture 21. Noise Texture 22. Voronoi Texture 23. Wave Texture

04. Using Images as Textures 24. Introduction to Using Images 25. Using PBR Images

05. First Practical Example – A Tile Wall 26. Setup for Tile Wall 27. Add Mortar Noise 28. Create Groups for the Nodes 29. Create Tiles 30. Mortar Size Variation 31. Finalizing the Tile Wall (Roughness and Reflection)

06. Using the Object Shape to Place Material 32. Find Edges 33. Add Snow (Dust and Rust Same Principle) 34. Adding Smudge Using the Vertex Paint 35. Create an Eye Using Z-axis Separation

07. How to Use Other Objects to Influence Your Material 36. Setup the Scene 37. Smudge Your Main Object Using Ambient Occlusion 38. Smudge Your Main Object Using a Reference Object in the Texture Coordinate Node 39. Smudge Your Main Object Using Dynamic Paint

08. How to Add Material on a Specific Place 40. UV Basics 41. Multiple Materials 42. Using UV to Repeat Patterns

09. Second Practical Example – Texture a Lantern 43. Setup and Intro 44. Adding First Base Materials 45. Starting on the Rust Structure 46. Rain Influence 47. Randomness 48. Separate Paint and Rust with Bumps 49. Finalizing the Rust 50. Finalizing the Paint 51. Adding Glass 52. Adding Rest of the Materials 53. Adding DIETZ Logo On Glass 54. Adding DIETZ Text on Bottom 55. Adding Warning Sticker and Finalizing

10. A Closer Look at the Object Info Node 56. How to Use the Object Index and Random Output 57. Introduction to Location and Material Index Output

11. Working with Glass and Similar Materials 58. Fireflies 59. Definition of Words 60. Introduction to Glass 61. Creating a Glass of Water – Fake Dispersion 62. Creating a Glass of Water – Adding Water 63. Creating a Glass of Water – Adding Caustics 64. Creating a Glass of Water – Finalizing All

12. Third Practical Example – A Bowl of Candy 65. Candy – Setup 66. Candy – Adding Colors 67. Adding Bumps 68. Candy – Adding Subsurface Scattering 69. Candy – Finalizing and Render

13. Take a Look at Normals 70. Intro to Normal Maps 71. Baking a Normal Map from a Pattern 72. Creating a Normal Map Procedurally

14. Displacement 73. Introduction to Displacment 74. Coloring a Displacement 75. Using the Vector Displacement

15. Particles and Material 76. The Particle Info Node 77. The Principled Hair Node

16. More Math and Vector Math 78. Introduction to Shaping Things Using Math 79. We Start Using Vector Math 80. Creating Stuff Using Polar Coordinates 81. Tiling by Breaking Down the Map Using Fraction

17. Scratches 82. Create Scratches Using Brush and Texture Paint 83. Scratches Using the Linear Light MixRGB 84. Scratches Using Diff of Voronoi

18. Examples and Tips 85. Splatter 86. Marble Pattern 87. Radial Metal 88. Stucco 89. Wet Surface

Become a Material Guru in Blender – Assets.7z

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