Release date:2018, March 4

Author:Jonathan Weinberger

Skill level:Intermediate

Language:English

Exercise files:Yes

Have you ever wondered how AAA studios make sleek cutscenes that are integrated throughout a game to tell the player a story? Are you interested in making your own short films like the Adam Demo created by Unity Technologies? If so, this is the course for you! The Ultimate Guide to Cinematography with Unity teaches you how to create a complete stealth adventure game in Unity, where you’ll not only increase your C# programming capabilities, but also create four finished, cinematic cutscenes that tell your game’s story!

This course utilizes two of Unity’s latest features: Timeline and Cinemachine. These features allow developers to take their game a step further by adding animation tracks to tell a story. Through this step-by-step guide, you’ll learn how to build amazing cutscenes for your Unity games. Hone your game logic skills and problem solving techniques by developing systems from scratch.

In this course, you will:

Create a “Point & Click” Character Controller

Design Intelligent AI Behaviours

Customize Camera Detection Systems

Build a Notification System

Develop Trigger Interactions

Synthesize Animation State Behaviors

Integrate a Complete UI Menu

And more!

In this course, you will also create four visually stunning cutscenes for your game, The Great Fleece. Join Darren, our thief, in this stealth adventure game as he silently descends a black rope and lands in the Beatrice Auction House. Wow your players with panoramic views of the auction house’s treasures: glittering jewels, marble, and fine artwork. Use voiceover and suspenseful music to allow the player a quick glance at the security cameras, patrolling guards, and the main vault. Pull the player into your story and artfully explain your game objective.

Additional cutscenes include Darren successfully stealing a keycard from the sleeping guard, reaching the vault to win the game, and getting caught by the guards to trigger “Game Over.” Build these cutscenes with over 50 activities, where you’ll create timeline activation tracks, develop camera positioning and tracking, attach post processing profiles to virtual cameras, and more!

Why Is Cinematography Important in Games?

What makes some games stand out from the crowd? Games like Grand Theft Auto, The Last of Us, and Life is Strange are all wildly successful franchises, but why? Apart from advanced game mechanics and creative stories, what makes these games so intriguing? Game developers draw in players by creating vivid storylines with cinematic cutscenes. Take “The Book of the Dead” demo, created by Unity, which gives players a first person cutscene. As a player, you can see what the character sees and imagine that you are in the game yourself.

Adding cinematography to a game with cutscenes is essential to telling the story of a game. Which is more immersive: explaining the game objective in a block of text or providing players with a concrete visual of their goal? In English class in school, we are taught to “show and not tell.” What better way to show your player the game environment, the player objective, and any other important features through a film-like cutscene? Not only does this take your game to the next level, but it also provides the player an opportunity to become emotionally invested in the game and want to continue playing. Unity’s newest features, Timeline and Cinemachine, give developers the ability to create absolutely stunning cutscenes that elegantly tell your game’s story. This course will provide you with the foundation needed to understand cutscene development, which can then be applied to future projects!

01. Introduction 01. Welcome 02. Unity & Cinematography 03. OPTIONAL [Install Unity]

02. The Great Fleece 01. Introduction

03. Project Setup 01. Introduction 02. Project Setup 03. Unity Layout Overview 04. Import Course Assets 05. Course Assets Overview 06. Unity Teams Collaborate

04. Environment & Lighting 01. Introduction 02. Albedo Channel 03. Sub Meshes 04. Material Transparency 05. Challenge Sub Mesh 06. Challenge Review Sub Mesh 07. Occlusion Map 08. Emission Channel 09. Light Mapping 10. Light Probes 11. Sky Box 12. Reflection Probes Vs. Screen Space Reflections

05. Sleeping Guard Cutscene 01. Introduction 02. Sleeping Guard Cutscene Overview 03. Blocking the Scene 04. Composing the Shot 05. Cutscene Organization 06. Timeline to Create Cuts 07. Timeline Animation Track 08. Pan Virtual Cameras 09. Pan Mid Shot Camera 10. Timeline Activation Tracks 11. Camera Fade to Alpha 12. Cutscene Cleanup

06. Game Over Cutscene 01. Introduction 02. Game Over Cutscene Overview 03. Block the Scene 04. Challenge Compose Shot 05. Challenge Review Compose Shot 06. Cutscene Organization 07. Play Actor Animations in Timeline 08. Challenge Create Cinematic Cut 09. Challenge Review Create Cinematic Cut 10. Dolly Track Setup 11. Dolly Track Animation 12. Challenge Pan to Ceiling 13. Challenge Review Pan to Ceiling 14. Challenge Black Fade to Alpha 15. Challenge Review Black Fade to Alpha 16. Challenge Alpha to Black 17. Challenge Review Alpha to Black 18. UI Setup 19. Animate UI 20. Cutscene Cleanup

07. Complete Level Cutscene 01. Introduction 02. Complete Level Cutscene Overview 03. Block the Scene 04. Challenge Animate Actors 05. Challenge Review Animate Actors 06. Challenge Compose Shot 07. Challenge Review Compose Shot 08. Animated Virtual Cameras 09. Challenge Camera Fading Effect 10. Challenge Review Camera Fading Effect

08. Beginning Cutscene 01. Introduction 02. Intro Cutscene Overview 03. Blocking the Scene 04. Composing our Shots P.1 05. Composing our Shots P.2 06. Creating Cinematic Cuts 07. Animate Darren Down Rope 08. Animate Darren Side Shot 09. Animate Rise to Reveal 10. Rise from Marble 11. Organize Virtual Cameras 12. Animate Darren Underdressed 13. Animate Look at Guards 14. Animate Look at Security Cameras 15. Animate Security Guard 16. Animate Vault 17. Add Voice Over Track 18. Polish Intro Cutscene P.1 19. Polish Intro Cutscene P.2 20. Challenge Fade Effects 21. Challenge Review Fade Effects 22. Cleanup & Commit

09. Player Movement 01. Introduction 02. Baking the Floor 03. Player Setup 04. Challenge Point & Click 05. Challenge Review Point & Click 06. Challenge Player Movement 07. Challenge Review Player Movement 08. Fix Player Clipping Objects 09. Challenge Camera Trigger Setup 10. Challenge Review Camera Trigger Setup 11. Challenge Camera Trigger 12. Challenge Review Camera Trigger 13. Challenge Camera Look At 14. Challenge Review Camera Look At 15. Setup Darren 3D Model 16. Setup Animation Controller 17. Setup Animation Behaviour Tree 18. Challenge Walk Animation 19. Challenge Review Walk Animation 20. Challenge Back to Idle 21. Challenge Review Back to Idle 22. Commit Changes

10. Enemy AI 01. Introduction 02. Guard AI Setup 03. Cleanup Waypoints 04. Challenge Move to Point A 05. Challenge Review Move to Point A 06. Moving Between Waypoints Sloppy 07. Challenge Modular Waypoint Movement Part 1 08. Challenge Review Modular Waypoint Movement Part 1 09. Challenge Modular Waypoint Movement Part 2 10. Challenge Review Modular Waypoint Movement Part 2 11. Challenge Reverse Enemy AI 12. Challenge Review Reverse Enemy AI 13. Challenge Enemy Idle 14. Challenge Review Enemy Idle 15. Challenge Control Guard Idle 16. Challenge Review Control Guard Idle 17. Guard Animation Setup 18. Challenge Guard Animation 19. Challenge Review Guard Animation 20. Setup Other Guards 21. Let Them See! 22. Challenge Eye Functionality 23. Challenge Review Eye Functionality 24. Main Camera Fix & Commit

11. Coin Distraction 01. Introduction 02. Challenge Coin Distraction 03. Challenge Review Coin Distraction 04. Challenge Prevent Extra Coin Toss 05. Challenge Review Prevent Extra Coin Toss 06. Challenge Send AI to Coin 07. Challenge Review Send AI to Coin 08. Challenge Coin Toss Animation 09. Challenge Review Coin Toss Animation 10. Challenge Voice Over Instruction 11. Challenge Review Voice Over Instruction

12. Security Cameras 01. Introduction 02. Challenge Animate Security Cameras 03. Challenge Review Animate Security Cameras 04. Challenge Detect Darren 05. Challenge Review Detect Darren 06. Hide Game Asset Darren 07. Challenge Change Camera Color to Red 08. Challenge Review Change Camera Color to Red 09. Challenge Freeze Camera 10. Challenge Review Freeze Camera

13. Sleeping Guard Interaction 01. Introduction 02. Challenge Activate Sleeping Guard Cutscene 03. Challenge Review Activate Sleeping Guard Cutscene 04. Hide Game Assets During Cutscene 05. Camera Fade to Black Fix 06. Camera Position Fix 07. Fix NavMesh Movement

14. Game Manager 01. Introduction 02. Creating the Game Manager 03. Challenge Win Cutscene Activation 04. Challenge Review Win Cutscene Activation 05. Fixing Win Cutscene Activation 06. Challenge Audio Manager Setup 07. Challenge Review Audio Manager Setup 08. Audio Manager Functionality 09. Ambient Music 10. Discovery Stinger 11. Intro Cutscene Music Fix 12. Intro Cutscene Cleanup 13. Intro Cutscene Main Camera Fix 14. Skip Intro Cutscene

15. Main Menu 01. Introduction 02. Challenge UI Manager 03. Challenge Review UI Manager 04. Cutscene Menu Functionality 05. Main Menu Setup 06. Animate Main Menu 07. Background Music 08. Challenge Menu Functionality 09. Challenge Review Menu Functionality 10. Loading Screen Setup 11. Challenge Loading Bar 12. Challenge Review Loading Bar

16. The Great Fleece Recap & Review 01. Introduction

17. Conclusion 01. Conclusion

[Udemy] The Ultimate Guide to Cinematography with Unity.7z [Udemy] The Ultimate Guide to Cinematography with Unity_Subtitles.7z

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