本8小时大师课程将完整演示从二维概念到三维最终渲染的角色创作全流程。主讲人Antonio Mossucca曾任职Scanline VFX、Framestore及Axis Studios等顶级工作室,本次他将系统分享职业生涯沉淀的角色开发核心技术。

课程适合所有希望深入掌握拟人化角色/生物创作流程的学员,内容涵盖从创意构思、参考素材收集到最终渲染的全环节。建议学员具备ZBrush、Maya、Substance Painter和Arnold的基础知识。

课程时长:8小时31分钟 1920X1080 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件

——ZBrush、Maya、Marvelous Designer与Substance Painter工作流(Antonio Mossucca主讲)

Antonio首先讲解三维角色项目的前期筹备方法,随后逐步演示:
– ZBrush头部与生物雕刻技法
– Marvelous Designer写实服装制作
– Substance 3D Painter角色材质贴图绘制
– Arnold最终渲染与作品集级效果呈现

无论您是渴望突破创作瓶颈的角色艺术家,还是对生物设计充满好奇的初学者,本教程都将为您的三维角色创作提供关键性提升。Antonio还将额外提供:
– 定制版ZBrush用户界面及快捷键配置
– Photoshop专用Aces CG LUT调色文件
– XGen与mGear角色绑定实用脚本工具包

Character Creation for Production
ZBrush, Maya, Marvelous Designer & Substance Painter Workflow with Antonio Mossucca。Learn the entire process of bringing a character to life from 2D concept to 3D final render. This 8-hour workshop by Antonio Mossucca, a lookdev and character artist for Scanline VFX, Framestore and Axis Studios, shares the culmination of his skills learned throughout his career working at top studios.

This workshop is intended for anyone who would like to gain a deeper understanding of how an anthropomorphic character/creature is created, from the initial ideation and reference gathering through to the final render. Foundational knowledge of ZBrush, Maya, Substance Painter, and Arnold is recommended.

Antonio kicks off this workshop with a look at his approach to preparing for a 3D character project. He then demonstrates head and creature sculpting in ZBrush, instructs on how to create realistic clothing using Marvelous Designer, and explains how to texture the character using Substance 3D Painter. He then walks through the process of rendering the character in Arnold to create the final images for a portfolio piece.

If you are passionate about character and creature art and want to know how to push your skills to the next level, or simply curious and want to learn more about how it’s done, this tutorial will provide essential insights to help you level up your 3D character/creature creation. Antonio provides his ZBrush User Interface and shortcuts as well as his Aces CG LUT files to use in Photoshop, plus the useful scripts he used in XGen and mGear for character rigging.

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