Release date:2016, May 24

Author:Ryan Kittleson

Skill level:Intermediate

Language:English

Exercise files:Yes

Are you ready to take your ZBrush-ing to the next level? In this weekly series, ZBrush artist Ryan Kittleson shares his personal approach on how to make ZBrush work for you. Ryan demonstrates how to set hot keys so that ZBrush operates more like your other favorite software. He shows you how to customize the interface, so that the features you use the most are placed front and center, and how optimize the setup of a custom scene to achieve maximum workflow efficiency. He demonstrates how to create macros to simplify complex and repetitive tasks into single-click solutions. This series is designed to help you go from spending time fussing with software to having more time to make great, new things with ZBrush!

000-Welcome 001-The_3_different_modes_of_making_3D_forms_in_ZBrush 002-Setting_up_a_default_project 003-Making_a_custom_grid 004-Customizing_the_interface 005-Making_a_stamp_brush 006-Amplifying_detail_with_morph_targets 007-Setting_preferences_for_recording_movies 008-Automating_thickness_extrusion_with_a_macro 009-Adding_thickness_to_a_model_with_subdivision_levels 010-Decimating_the_inside_of_a_model_for_3D_printing 011-Growing_or_shrinking_a_selection_with_hotkeys 012-Making_a_macro_to_expand_or_contract_masks 013-Making_Macros_to_toggle_Anti_aliasing 014-Making_a_custom_ledge_brush 015-Giving_the_move_brush_a_sharp_point 016-Making_a_Whittled_Wood_look 017-Selecting_more_precisely_with_Magnifying_Glass 018-Making_a_custom_Paint_Brush 019-Saving_masks_for_later_use 020-Saving_masks_with_layers 021-Scaling_models_without_ruining_details 022-Editing_UVs_in_Zbrush 023-Turning_a_model_into_a_bas_relief_sculpture 024-Projecting_texture_without_projecting_shape 025-Making_a_wireframe_model 026-Deleting_masked_and_hidden_polygons_with_a_hotkey 027-Splitting_up_a_model_that_is_too_big_for_a_3D_printer 028-Deleting_Polygons_from_a_model_with_subdivision_levels 029-Making_a_filigree_pattern 030-Making_a_model_subdivide_like_other_software 031-Subdividing_a_model_without_losing_volume 032-Smoothing_a_models_open_edges 033-Masking_a_models_open_edges 034-Creating_a_custom_alpha_within_ZBrush 035-Making_a_tiling_track_brush 036-Making_subtool_names_unique 037-Smoothing_an_entire_model_at_once 038-Inflating_and_deflating_an_entire_model_at_once 039-Storing_camera_views_with_a_timeline 040-Deleting_tools_from_the_tool_palette 041-Simulating_a_pottery_wheel 042-Making_folds_on_low_poly_clothing 043-Scaling_tips 044-Engraving_text_around_the_inside_of_a_ring 045-Working_with_dynamic_brush_scale 046-Adjusting_viewport_brightness_and_contrast 047-Creating_new_objects_with_morph_targets 048-Keeping_polygroups_when_decimating 049-Locking_an_object_to_the_surface_of_another_object 050-Making_cracked_and_peeling_paint 051-Making_a_shirt_with_a_collar 052-Modular_character_design_in_ZBrush 054-Using_the_bump_viewer_material 055-Examine_silhouette_with_a_flat_material 056-Setting_the_camera_to_a_more_natural_view_angle 057-Using_some_hidden_secret_settings 058-Switching_between_clay_polypaint_and_textured_views 059-Making_an_insert_mesh_brush_for_primitives 060-Closing_complex_holes 061-Saving_custom_colors_with_the_system_palette 063-Fixing_scale_problems_in_zbrush 064-Keeping_texture_maps_from_flipping 065-Customizing_viewport_navigation_controls 066-Using_the_adjust_plugin 067-ZSceneManager_plugin 068-Sculpting_a_tree_branch 069-Making_mountain_ranges_with_a_custom_brush 070-Making_parts_of_a_model_transparent 071-Making_a_macro_run_automatically_on_startup 072-Editing_macros 073-Adding_a_background_image 074-Using_sensitive_slider_mode 075-Adding_noise_to_a_brush 076-Simplifying_the_Transpose_Line_and_Gizmo_modes 077-Turning_2D_clip_art_into_3D 078-Making_cartoony_eyes_for_3D_printing 079-Cutting_up_a_model_for_printing_in_parts 080-Cutting_a_model_with_keying 081-Making_a_model_hollow_for_3D_printing 082-Importing_UV_maps 083-Automatically_generating_polygroups 084-Organizing_subtools 085-When_ZBrush_stamps_out_copies_of_your_model 086-Advanced_scale_management 087-Sending_render_layers_to_Photoshop 088-2D_painting_with_QuickSketch 089-Creating_ring_sizes 090-Painting_materials 091-Recording_a_history_time_lapse_video 092-Quickly_moving_objects_around 093-Appending_custom_primitives 094-Using_live_Booleans_with_solo_and_transparent_modes 095-Restoring_pressure_sensitivity 096-Decimating_flat_surfaces 097-Picking_colors 098-Repeating_a_stroke 099-Making_a_fillet 100-Making_precise_hard_surface_corners 101-Advanced_polygrouping_tips 102-Opening_reference_images_in_the_viewport 103-Subdividing_only_part_of_a_model

Exercise Files 00-Using_the_exercise_files 00-Using_the_exercise_files.srt Adding_a_background_image.rar Adding_noise_to_a_brush.rar Adding_thickness_to_a_model_with_subdivision_levels.rar Adjusting_viewport_brightness_and_contrast.rar advanced_polygrouping.rar advanced_scale.rar Automatically_generating_polygroups.rar Automating_thickness_extrusion_with_a_macro.rar Closing_complex_holes.rar Creating_a_custom_alpha_within_Zbrush.rar Creating_new_object_morphtargets.rar custom_primitives.rar Cuting_a_model_with_keying.rar Cutting_up_a_model_for_printing_in_parts.rar Decimating_the_inside_of_a_model_for_3D_printing.rar DefaultZScript.rar Deleting_masked_and_hidden_polygons_with_a_hotkey.rar Deleting_Polygons_from_a_model_with_subdivision_levels.rar Deleting_tools_from_the_tool_palette.rar Engraving_text_around_the_inside_of_a_ring.rar Examine_silouhette_with_a_flat_material.rar Ex_Files_Editing_UVs.rar Fixing_scale_problems_in_Zbrush.rar flat_surfaces.rar Giving_the_move_brush_a_sharp_point.rar Growing_or_shrinking_a_selection_with_hotkeys.rar Importing_UV_maps.rar Inflating_and_Deflating_an_entire_model_at_once.rar Keeping_polygroups_when_decimating.rar Keeping_texture_maps_from_flipping.rar live_booleans.rar Locking_object_surface_of_another_object.rar make_fillet.rar Making_an_insert_mesh_brush_for_primitives.rar Making_a_custom_Grid.rar Making_a_custom_ledge_brush.rar Making_a_filigree_pattern.rar Making_a_macro_to_expand_or_contract_masks.rar Making_a_model_hollow_for_3D_printing.rar Making_a_model_subdivide_like_other_software.rar Making_a_shirt_with_collar.rar Making_a_stamp_brush.rar Making_a_tiling_track_brush.rar Making_a_Whittled_Wood_look.rar Making_a_wireframe_model.rar Making_cartoony_eyes_for_3D_printing.rar Making_cracked_and_peeling_paint.rar Making_custom_paintbrush.rar Making_folds_on_low_poly_clothing.rar Making_Macros_to_toggle_Anti_aliasing.rar Making_Subtool_names_unique.rar Masking_a_models_open_edges.rar Modular_character_design_zbrush.rar move_objects.rar Organizing_subtools.rar pick_colors.rar precise_corners.rar Projecting_texture_without_projecting_shape.rar reference_images.rar repeat_stroke.rar restore_pressure.rar ring_sizes.rar Saving_custom_color_with_the_system_palette.rar Saving_masks_for_later_use.rar Saving_masks_with_layers.rar Scaling_models_without_ruining_detals.rar Scaling_Tips.rar Selecting_more_precisely_with_Magnifying_Glass.rar Setting_preferences_for_recording_movies.rar Setting_the_camera_to_a_more_natural_view_angle.rar Simplifying_the_transpose_line_and_gizmo_modes.rar Smoothing_an_entire_model_at_once.rar Smoothing_a_models_open_edges.rar Splitting_up_a_model_that_is_too_big_for_a_3D_printer.rar stamping_out_copies_of_your_model.rar Storing_camera_views_with_timeline.rar subdivide_part.rar Subdividing_a_model_without_losing_volume.rar Switching_between_clay,_polypaint_and_textured_views.rar The_3_different_Modes_of_making_3D_forms_in_Zbrush.rar timelapse_video.rar Turning_2D_clip_art_into_3D.rar Turning_a_model_into_a_bas_relief_model.rar Using_sensitive_slider_mode.rar Using_some_hidden_secret_settings.rar Using_the_adjust_plugin.rar Working_with_dynamic_brush_scale.rar Zscene manager plugin.rar

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