Learn how to create professional quality clothes for 3D characters using Marvelous Designer. Instructor Olena Zykova is a freelance concept artist and 3D character generalist specializing in creating character concept art and assets for AAA game characters. In this comprehensive workshop, she shares her workflow for creating three layered costumes, from block-out to final detailing, and from texturing to the final render.

This 2.5-hour workshop is perfect for character concept artists and character artists specializing in creating clothing assets, as well as costume and fashion designers. Whether you’re an absolute beginner in Marvelous Designer or have some prior experience, Olena covers all the basic tools and shares her pattern-making techniques for all levels to follow along. Key techniques covered in this workshop include blocking out and detailing clothing assets, working with double-layered garments, using internal lines and fabric presets, as well as layering, texturing in Substance Painter, and rendering in Blender.

By completing this workshop, you will be able to construct and texture your own realistic 3D clothing assets to use for any concept art or character art purposes. Project files provided with this workshop include Olena’s Marvelous Designer file for the finished costume, along with her textures, and the Substance Painter files for each garment.

通过完成这个课程,您将能够构建和贴图您自己逼真的3D服装资产,供任何概念艺术或角色艺术用途使用。这个课程提供的项目文件包括作者完成服装的Marvelous Designer文件,以及她的纹理,以及每件服装的Substance Painter文件。

课程时长:2.5小时 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件






课程概要:
00 – Preview
01 – Blocking Out 3 Garments
02 – Detailing The Jacket
03 – Detailing The Pants
04 – Detailing The T-Shirt & Creating Uvs
05 – Texturing In Substance Painter
06 – Finalizing Assets In Blender

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