Release date:2013, April

Author:Gnomon

Skill level:Beginner

Language:English

Exercise files:Yes

3D Studio Max is an industry leading application for design visualization, game development and visual effects. 3DS Max is powerful and flexible enough for professionals, but intuitive enough for the beginner. Whether new to 3DS Max or new to 3D, these lectures provide ample discussion of the tools needed to create visually rich imagery and animations. User interface foundations are presented, focusing on 3DS Max’s ease and simplicity. Learn core concepts as well as efficient, professional modeling, animation, texturing and lighting techniques.

Chapter 01 – Getting Started 01. Accessing the AREA 02. Command Panel & Viewpoints 03. Selecting, Undo & Redo 04. Create Menu, Adjusting Parameters of a Sphere 05. Keyboard Entry & Scrolling 06. Exploring the Various Object Types 07. Object Colors, Select & Move 08.Move Transform Type-In 09. Rotating Scaling Squashing 10. Reference Coordinate System Options 11. The Modify Panel & Applying New Modifiers 12. Collapse 13. Duplicating 14. Animating Modifiers 15. Display Properties

Chapter 02 – Modeling Basics 01. Compound Objects & Booleans 02. Creating & Rendering Shapes & Text 03. Using Lathe & Adjusting Subobjects 04. Real World Units 05. Pivot 06. Arrays 07. Editable Mesh 08. Convert to NURBS 09. Using NURMS Subdivision Method 10. Using Patches & NURBS 11. Clone

Chapter 03 – Modeling Techniques 01. Edit Poly Modifiers 02. Topology 03. Creating a Tire Rim 04. Snap Settings 05. Attach, Make Unique 06. Creating a Hubcap 07. Edit Working Pivot 08. Creating a Trailer Frame 09. Slice Plane 10. Using NURMS 11. Setting FFD Parameters 12. Using the Spacing Tool 13. ProBoolean 14. Developing a Herirarchy by Linking

Chapter 04 – Texturing 01. UV Mapping Coordinates 02. Material Editor Overview 03. UV Mapping in the Material Editor 04. UVW Mapping Modifier 05. Making a Material & Adjusting in Photoshop 06. Material Export & Import 07. Tire Materials 08. Hubcap Material 09. End Render

Chapter 05 – Lighting 01. Introduction to Lighting 02. Omni Light Parameters 03. Shadows 04. Raytrace 05. Spot 06. Direct Lights 07. View Menus 08. Render Options

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