只需按一下按钮,即可快速轻松地生成关卡。使用模块化瓷砖集在几秒钟内生成房间和景观。完全可定制,不需要代码,只需拖放。
版本:RoomGen – Procedural Generator v2.6.2

技术细节
运行时生成支持使用简单易用的API。
轻松快速地生成电平。
预设可让您仅用少量资源创造无限可能。
完全可定制,基于每个对象。
创建一个简单的点击预置。
创建任何大小的房间,从走廊到庭院,到大厅。
完全记录在案。

*新*房间瓷砖重量

新的重量系统允许你为你的关卡中的每块瓷砖指定一个重量,给房间一代更好的控制和更有机的感觉。

*新*特定于对象的间距缓冲区

预设中的每个装饰对象现在都可以指定一个间距缓冲区,以确保没有两个项目放置得太近。非常适用于在墙上排列物品,在房间内放置珍宝,等等!


运行时生成和API

新方法允许您使用自己的脚本轻松地重新生成级别,只需几行代码。变化瞬间体现!在运行时更新房间大小,偏移,种子,等等!每当你的场景载入时,生成新的关卡,重新生成道具,按下按钮就可以获得战利品,这种可能性是无穷无尽的。

屋顶和天花板

现在,建筑的每一层都可以指定特殊的屋顶瓦。天花板装饰物也可以沿着不平坦的表面放置。这对于像洞穴等有机结构来说很方便。


屋顶装饰

从天花板上悬挂吊灯、藤蔓、旗帜等等!

角落和柱子

在角落添加支柱、栅栏柱等,进一步加强设计控制。

注重易用性

RoomGen的设计尽可能简单易用。创建一个预设,拖放你的瓷砖,点击生成。你的关卡会在运行中建立,你所做的每一个改变都会在编辑器中显示出来。


多层一代

扩展您的房间高度,一键添加多个楼层!设置每层的房间预设,精确地建造你想要的东西。

动态控件允许您指定每层的高度,为每层添加门和窗,RoomGen会自动填充每层。

将楼层拖到不同的顺序,RoomGen会为您重建。调整整个楼层的位置,给你的建筑/地下城一些水平变化。使用非破坏性流程快速设计级别和调整。

楼层特定项目和字符

在老板级别工作?想增加宝箱,但只能在你房间的最深处?您可以为每个级别指定一个预设。只在顶层放置一个老板,或者创造一整层的宝藏!

无尽的定制-

生成过程的每个方面都是可定制的。为每个项目设置单独的概率,指定偏移以处理不均匀的拼贴,为项目添加缩放和旋转变化以创建更自然的布局。缩放你的房间到任何大小,增加带窗户的高墙,增加敌人,战利品,收藏品等等!

非常适合地牢-

关卡设计最难的部分之一是创造变化。只需几个预设,您就可以创造出无穷无尽的变化,甚至是最小的细节。用所有的门做一个房间,建造庭院,森林,老板房间,无论你在生成器中添加什么资产,它都会为你把它们组合在一起。将你的设计保存为预设,将它们放在一起,立刻建造地下城。

目标生成器

在一个圆形半径内快速分配道具,并将道具对准不平坦的表面,如Unity Terrains。TargetGenerators非常适合填充风景!选择您的半径,密度,并使用相同的预设用于房间生成器组件。

填充密集的景观-

RoomGen可以建造房间,创造茂密的森林,放置NPC,敌人等等。

简单的预制创造-

一旦你把设置调整到你喜欢的程度,点击保存按钮,你的房间将自动保存为一个预置,以备后用。这意味着你可以在几分钟内创建一个相当于整个地下城的房间。

第三方支持-

RoomGen设计用于任何模块化tileset。

RoomGen与Synty工作室的资产配合得非常好!

Quickly and easily generate levels with the push of a button. Using modular tile sets generate rooms and landscapes in seconds. Fully customizable, no code required, just drag and drop.

*NEW* Room Tile Weights

New weight system allows you to specify a weight for each tile in your level, giving finer control and a more organic feel to the room generation.

*NEW* Object Specific Spacing Buffers

Every decor object in your presets can now specify a spacing buffer to ensure no two items are placed too closely together. Very useful for lining objects up on walls, spacing treasure throughout rooms, and more!

Runtime Generation and API’s

New methods allow you to easily regenerate levels using your own scripts using only a few lines of code. Changes are reflected instantly! Update room size, offset, seeds, and more during runtime! Generate new levels every time your scene loads, regenerate props and loot with a button press, the possibilites are endless.

Roofs and Ceilings

Every level of your building can now specify special roof tiles. Ceiling decorations can also be placed along uneven surfaces. This is handy for organic structures like caves etc.

Roof decorations

Hang chandeliers, vines, flags, and more from the ceiling!

Corners and Pillars

Add pillars, fenceposts, and more to corners to further the design control.

A focus on ease of use

RoomGen was designed to be as simple to use as possible. Create a preset, drag and drop your tiles and hit generate. Your levels will build on the fly, and every change you make will be showcased within the editor.

Multi-Story Generation

Expand your room height and add multiple floors with one click! Set room presets PER-LEVEL and precisely build exactly what you want.

Dynamic controls let you specify how tall you want each level to be, add doors and windows to each level, and RoomGen will populate each floor for you automatically.

Drag floors into a different order and RoomGen will rebuild it for you. Adjust entire floor positions to give your building/dungeon some horizontal variance. Quickly design levels and tweak with a non-destructive process.

Floor Level Specific Items and Characters

Working on a boss level? Want to add treasure chests, but only in the deepest depths of your rooms? You can specify a preset for every level. Place a boss only on the top level, or create an entire level of treasure!

Endless Customizations –

Every aspect of the generation process is customizable. Set individual probabilities for each item, specify offsets to work with non-uniform tiles, add scale and rotation variation to items to create more natural looking layouts. Scale your rooms to any size, add tall walls with windows, add in enemies, loot, collectibles, and more!

Perfect for dungeons –

One of the hardest parts of level design is creating variation. With just a few presets, you can create endless variations down to the smallest details. Make a room of all doors, build courtyards, forests, boss rooms, whatever assets you add into the generator, it will put them together for you. Save your designs as prefabs, and place them together to build dungeons in no time at all.

Target Generators

Distribute props quickly within a circular radius, and align props to uneven surfaces like Unity Terrains. TargetGenerators are great for populating landscapes! Select your radius, density, and use the SAME presets used for the RoomGenerator component.

Populate dense landscapes –

RoomGen can build rooms, create dense forests, place NPCs, enemies, and more.

Easy prefab creation –

Once you’ve tweaked the settings to your liking, hit the save button and your room will automatically be saved as a prefab for later use. This means you can create an entire dungeon worth of rooms in a matter of minutes.

3rd Party Support –

RoomGen was designed for use with any modular tileset.

RoomGen works great with Synty Studios assets!

技术细节
Runtime generation support using simple to use API’s.
Easy and fast level generation.
Presets let you create endless possibilities with only a few assets.
Fully customizable, on a per object basis.
Create prefabs with a single click.
Create rooms of any size, from hallways to courtyards, to great halls.
Fully documented.

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