用Blender & Godot为2D和3D设计游戏角色
MP4 |视频:h264,1280×720 |音频:AAC,44.1 KHz,2声道
类型:电子教学|语言:英语+ srt(英文字幕) |时长:88节课(6小时32分钟)|大小解压后:4.55 GB
用Blender & Godot一步步设计游戏角色
你会学到什么
用Blender设计3D角色
创建单元格底纹效果
渲染图像以用作动画精灵
将模型导出为glTF
使用着色器编辑器创建细胞着色效果
使用动作编辑器创建非线性动画
要求
Blender 3.x已安装
Godot 3.x已安装
鼠标和键盘(最好是数字键盘)
blender和Godot的基本知识
描述
你好,欢迎。
如果你是一个游戏设计者或开发者,并且对为2D游戏创造你自己的动画精灵或3D游戏模型感兴趣,这个课程是为你准备的。
本课程着重于3D模型的创建,这些模型有自己的动画,可以在2D和3D环境中使用。
为此,我们将使用Blender作为3D编辑器,使用Godot作为游戏引擎来测试资源。
在Blender中,我们将创建两个模型。这两个模型都将有一个细胞阴影效果,这将使他们看起来像一个2D图像。
这两个模型都有一个动画,将被渲染为精灵。此外,我们将导出3D模型,以便在外部应用程序中使用。
在GODOT中,我们将导入我们创建的资源,并在2D和3D环境中配置它们。
在本课程中,您将学习
用Blender设计3D角色
创建单元格底纹效果
渲染图像以用作动画精灵
将模型导出为glTF
使用着色器编辑器创建细胞着色效果
使用动作编辑器创建非线性动画
本课程可能对您有吸引力,因为它可以帮助您创建一些可用于2D或3D视频游戏的基本角色模型,然后您可以在您的个人项目中更详细地定制这些模型。
此外,您还可以访问课程中创建的内容。
我希望这些内容对你有用,并且可以应用到你的个人项目中。
快乐学习。
这门课程是给谁的
希望使用Blender创建自己的2D和3D资源的设计师和游戏开发者
Step by step game characters design with Blender & Godot
What you’ll learn
Designing 3D characters with Blender
Create a cel shading effect
Render images to be used as animated sprite
Export model as glTF
Use shader editor to create cel shading effect
Use the action editor to create non linear animations
Requirements
Blender 3.x installed
Godot 3.x installed
Mouse and Keyboard (preferable with numeric keypad)
Basic knowledge of Blender and Godot
Designing game characters for 2D & 3D with Blender & Godot
Hello and welcome.
If you are a game designer or developer who is interested in creating your own animated sprites for 2D games or models for 3D games, this course is for you.
This course focuses on the creation of 3D models with their own animations that you can use in both 2D and 3D environments.
For this, we will use Blender as a 3D editor and Godot as a game engine where we will test the resources.
In Blender, we will create two models. Both models will have a cel shading effect that will make them look like a 2D image.
Both models will have an animation that will be rendered to be used as sprites. In addition, we will export the 3D model so that it can be used in external applications.
In GODOT, we will import the resources we have created and configure them in a 2D and 3D environment.
In this course you will learn
Designing 3D characters with Blender
Create a cel shading effect
Render images to be used as animated sprite
Export model as glTF
Use shader editor to create cel shading effect
Use the action editor to create non linear animations
This course may be attractive to you because it can help you to create some basic character models that can be used in a 2D or 3D video game that you can then customize in more detail in your personal projects.
In addition, you will have access to the content created during the course.
I hope you find the content useful and that you can apply it to your personal projects.
Have fun and happy learning.
Who this course is for
Designers and Game developers that want to create their how 2D and 3D resources with Blender
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