Release date:2022, March

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

You will learn how to create professional Explosions. You will have solid knowledge on how to use Houdini. You will learn how to create realistic oceans. You will learn how to create Destruction. You will learn how to Create full CG chocolate commercial using Houdini. You will learn how to make sand and snow effects in Houdini. You will learn how to use flip fluid solver inside Houdini. You will learn how to make rain effect. And much more…. You will fall in love with this software :).

Requirements

You must have passion to learn visual effects and Game effects.

You must have passion to learn Houdini.

You should know how to use the computer.

This is the best selling Visual Effects

Course.

You will not find like this course anywhere.

No presentations, No time wasting, It’s all about doing and creating.

This Course is Projects based Course, so you will learn Houdini by creating effects!.

This course is continually updated.

Why you want to learn Houdini FX? Houdini FX is a visual effects and 3D animation software like Maya or Blender, but what makes Houdini different and unique is the procedural system and has very powerful dynamic system that other softwares don’t have. You will be surprised about that.

Houdini is the number 1 3D application that used in vfx, 3D animation studios and Game studios, Houdini can create high quality effects like water, explosions, fire and sand….

Houdini now is used by Big Game studios, they save 100X of the time by creating tools that are used in their Game Engine or in unreal engine or unity.

Knowing Houdini gives you very big advantage in the Game industry and in VFX companies.

If you are Game developer you must know at least a little bit how Houdini works, this gives you very big advantage in Game studios. In my course I will just teach you how to use Houdini, not teaching you how to use it for games. After you watch my course then you will be able to learn how to use it for games and in game engines like unreal engine or unity. i,e: I will not teach you how to use it for games, I just will teach you Houdini.

This course is very special, I will teach you how to use Houdini software to create interesting effects.

I will make it fun to learn and I will simplify every thing for you.

Take the course now and I promise you won’t disappointed!

Who is Course for?

Anyone wants to learn how to create visual effects from scratch.

Game developers who want to power up their games using Houdini.

Any one who have passion to learn Houdini.
01 – Introduction

01 – Promo Video 03 – Quick Tour 05 – Creating objects 06 – Display and render flags 07 – Link channels 09 – Creating Materials 10 – Homework 11 – Fixing the topology of the cheese model 12 – Creating your first animation 13 – Creating a Cup using curves

02 – Houdini Core Groups

14 – Creating groups by selection 15 – Grouping by bounding box and normal 16 – Group by Range

03 – Houdini CoreAttributes

17 – Attributes 18 – Attribute transfer 19 – Attribute Randomize

04 – Some Modeling stuff

21 – Modeling an oil Barrel 22 – Add texture to the Oil Barrel 23 – Creating Dollar symbol 24 – Spider Web 25 – Creating Organic Shape

05 – Introduction to Pyro in Houdini 19

26 – Introduction 27 – Explaining the smoke nodes 28 – Caching the simulation 29 – Creating a coffee steam 30 – Candle effect 31 – Creating a flipbook 33 – Microsolvers 34 – Gas Axis Force 35 – Wheel burnout Prepare the geometry 36 – Wheel burnout Creating the smoke 37 – Fire intro 38 – Aces color space 39 – Creating the Fire 40 – Shading the fire 41 – Final touches in Nuke 43 – Colored Smoke 44 – Temperature diffusion and cooling

06 – Flip Fluids in Houdini 19

45 – Flip Fluids section Demo 46 – Intro to Flip Fluids 47 – Particle fluid 48 – Fluids Mix 49 – Fluids Mix with one mesh 50 – Adding forces to the Fluids 51 – Viscosity 52 – Viscosity attribute 53 – Fixing issues caused by fast moving objects 54 – Preparing the emitters 55 – Creating the fluid 56 – Adjusting the particle simulation 57 – Creating and caching the mesh 58 – Setup the background and camera 59 – Setup the lighting and shading 60 – Final touches inside nuke

07 – Introduction to Explosions in Houdini 19

61 – Creating your first explosion 62 – Enhancing the look of the explosion 63 – Adding velocity boost 64 – Pyro burst source 65 – Pyro burst source blurry explosion 66 – Creating Multiple explosions 67 – Shockwave 68 – Creating the barrel explosion 69 – lighting and caching the explosion 70 – Shading and rendering 71 – Explosion final touches in Nuke 72 – Creating trails for explosions 73 – Adding fire to Trails

08 – Big scale explosion in Houdini 19

75 – Creating the main explosion 76 – Finish and cache the main explosion 77 – Creating the Big shockwave 78 – Creating the trails for big scale explosion 79 – Adding volume light to the main explosion 80 – Adding final touches for Big explosion in Nuke

09 – Introduction to Rigid Bodies

82 – Understanding RBD Objects 83 – Packed Primitives 84 – Wall Destruction 85 – Adding more details to the wall destruction 86 – Tips for Destruction 87 – Pin Constraint 88 – Hinge Constraint

10 – Particles

89 – Creating particle Emitter 90 – Creating Forces 91 – Emitting from surfaces Manually 92 – Filling a Text with particles 93 – Curve Force 94 – Animated Curves

11 – Introduction to VOPs

95 – Intro to VOPs 96 – Clamp 97 – Adding random scale

12 – Introduction to Vellum

100 – Creating a Flag using Vellum 101 – Attaching a cloth to Animated object 102 – Pressure constraint 103 – Continuous Emitting

13 – Creating rain effect

104 – Rain Effect introduction 105 – Rain effect part 1 106 – Rain effect part 2 107 – Rain effect part 3

14 – Creating Sand and Snow Effect in Houdini

108 – Fill an object with sand 109 – creating the ground and cache the file 110 – Upres the sand 111 – creating the project folder 112 – Importing the animation to Houdini 113 – scale and clean the animation 114 – setup the collision to the animation 115 – creating the camera and the object to fill it with sand 116 – fill the geometry with sand 117 – creating High res sand 118 – creating the snow effect 119 – Adding variation to the particles 120 – Adding material to the particles 121 – Final result of thirty million particles 122 – The Final result 123 – Adding snow particles to the final render 124 – Deform the Geometry with grain solver

15 – RBD Material Fracture

125 – Basics of RBD Material Fracture 126 – Adding more details 127 – Glass Fracture

16 – Explosions in Houdini 165 Legacy

129 – Creating simple explosion part 1 130 – Creating simple explosion part 2 131 – Understanding the Source Volume 132 – Timing your explosion 133 – Gasoline Explosion Intro 135 – Creating the explosion 136 – Lightshade and render the explosion 137 – Timing the explosion 138 – Camera Shake 139 – Desert Explosion intro 140 – Desert Explosion advanced 141 – Final touches in Nuke Advanced

17 – Small scale Ocean

142 – Small scale Ocean 143 – Small scale ocean part 2

18 – Big scale Ocean

144 – Big scale Ocean

19 – Shark jumping from water

145 – Shark part 1 146 – Shark part 2 147 – Shark part 3

20 – Creating droplets effect

150 – Creating Droplets Condensation

21 – Introduction to Pyro FX Legacy

152 – Introduction to the section Pyro Solver 153 – Understanding the Voxels 155 – Creating smoke Emiter 156 – Creating a Flipbook 157 – Understanding the smoke Emitter 158 – Understanding the pyro solver 160 – Homework 161 – Homework answer 162 – Prepare and Import the 3D wheel into the scene 163 – Start creating the fire 164 – Finishing and caching the fire on disk 165 – Final touches on the fire 167 – Candle effect

22 – Flip Fluid Outdated

170 – Emitting Fluid from an Object 171 – Fill a geometry with particles 172 – creating the project folder 173 – cache the particles 174 – using expressions to animate the emitter 175 – Meshing the particles 176 – emitting from multiple emitters 178 – setting activation keys for emitters 179 – creating proxy for the collisions 180 – creating the cache for all emitters 181 – creating a mesh for every emitter 182 – improving the mesh 183 – optimizing the poly count and caching 184 – load the cache and creating flipbook 185 – what if you dont have the alembic files 186 – Important talk 187 – Loading the final result of the mesh 188 – Creating materials in Houdini 189 – creating materials for the static layers 190 – creating the ground and the camera 191 – Creating the environment light 192 – shading the first layer 193 – shading the second layer 194 – Shading the third layer 195 – shading the remaining static layers

[Udemy] Complete Houdini FX 19 Bootcamp.7z [Udemy] Complete Houdini FX 19 Bootcamp_Subtitles.7z

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