Release date:2022, September

Author:Danny Mac

Skill level:Beginner

Language:English

Exercise files:Yes

It’s time to Level Up! You’ve probably been taught that sculpting the head starts with a sphere and ends with a head. That’s like reading a book without chapters! This unorganised approach makes the information more difficult to understand and retain.

This course takes a different approach by breaking the process up into 8 manageable levels. You can think of these levels like checkpoints, and each builds on the one before it. This organises what you need to do and takes away much of the stress that comes with the daunting task of sculpting a head!

Each level also becomes it’s own exercise, so you can really focus in on those areas you struggle most with!

References that Work We all know the importance of using reference when working but 2D references are limiting, especially when you’re learning. Most of the time you have just a single image to work from. If you’re lucky you might have a character sheet that gives you Front, Side and 3/4 views. This is slightly better, but it’s far from ideal.

The problem is that when you work in 3D you need to know how the model should look from any percievable angle, otherwise it falls apart. Unfortunately, character sheets don’t include references showing the model 37° to the left and 23° tiilted downwards.

Having a 3D reference right there in the viewport removes any doubt by allowing you to rotate around the model however you like, whenever you like. I sincerely wish I had this when I was starting out.

Self Critique with Confidence You know that critiques are invaluable when it comes to progression. However, you’re not always keen on the idea of showing people your work just yet, especially on social media where people can be… ruthless!

What 3D references allow you to do is very accurately compare your efforts with your goal. You can literally slide between your work and the reference to see where you got it right, and whereyou need to work on. Imagine how useful this will be to your improvement!

2D References You will also be provided with 2D references of each from from a variety of different angles. These are very useful when you want to check a shape without moving your 3D references. They’re even more useful when used on a second screen!

FREE UPDATES! Despite putting a lot of hours into creating this course I regard it as far from finished! Aside from adding more lessons, such as retopology mentioned above, I would also love to hear your feedback on existing content. This will allow me to review the content I’ve created so far and improve on it. Of course, these updates will be free of charge!

Depending on the scale of the update, it may affect the initial buying price, so it’s worth getting in early!

Whats Included

8 Detailed Lessons (one for each shape) 8 3D Reference meshes (OBJ’s and contained in Blender Scene File) 8×26 2D reference images

Planned updates include

Ebook version of the sculpting lessons Scene files used for the final model [complete] How to Retopologise The Head in Blender (Lesson) How to Layout UV’s and Paint the Skin in Blender (Lesson) How to Create Hair in Blender (Lesson) How to Light and Render using Cycles in Blender (Lesson) How to Composite using Photoshop (Lesson)

The price of the course will be updated as new content is added but existing customers will recieve these updates free, so it’s worth getting in early!

Note: Some of the lessons may be offered as stand-alone products. Some lessons, or partial lessons, may be uploaded for free on YouTube to promote the course.

1. Sculpting Lessons

Intro Shape-1 Shape-2 Shape-3 Shape-4 Shape-5 Shape-6 Shape-7 Shape-8

2. Modelling Lessons (new lessons!)

M1 Modelling Part 2- Eyebrows and Eyelashes M2 Eyes M3 modelling- shirt and headband_1 M4 Modelling- Jewellery 1 M5 jewellery 2 M6 The Hair (p1) M7 The Hair (p2) M8 The Hair p3

3. Retopology

01 – Setting Up Blender 02 – Setting up Blender 2 03 – Head Retopology p1 04 – Head Retopology p2 05 – Head Retopology p3 06 – Body Retopology 07 – Ear Retopology Retopology 08 – Mouth Bag Retopology 09 – Adding Subdivision Levels Retopology 10 – Fixing Projection Issues

4. Surfacing Lessons (Unfinished)

S0 SQ_Intro_1 S1 SQ_Intro to UV Mapping_1 S2 UV Mapping 2 S3 Laying Out UVs S4 Setting up Blender for Painting S5 Shading the Eye

[Gumroad] How to Sculpt a Stylized Head in Blender by Danny Mac (2023 Update).7z.rar

  Channel    and      Group

下载说明:用户需登录后获取相关资源
1、登录后,打赏30元成为VIP会员,全站资源免费获取!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的关注与支持!