Release date:2019, February

Author:Victory3D LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Create a full body character

suitable for games

Understand the reasons behind retopologizing

Design creatures in a logical and creative manner

Create skin and eye textures

Understand how to make clean production-ready topology

Texture and light for presentation

Requirements Basic knowledge of ZBrush, Maya, Substance, Marmoset, Photoshop, Unreal

Description Instructor Info

Abraham Leal is the Director and Founder of Critical Hit Studio & Academy. With the studio and academy, he is proud to be able to spread his artistic knowledge to everyone in his hometown and is extremely excited to be working on big entertainment projects in Mexico. What inspired Abraham to be a 3D artist is The Hobbit book and all the lore that surrounds it. Being able to tell stories and share his own voice is what motivates him to create and imagine new and exciting characters. Prior to becoming a 3D artist, he was going to medical school and he decided to do a complete 180 and get into Digital Design and Entertainment Production. When he quit medical school, he couldn’t draw, paint, or sculpt to save his life but he was so convinced of his definite desire and worked hard to turn it into a reality. His advice to artists who want to get into the 3D industry is to practice properly, be patient and stay humble. He believes in always having a goal in mind, and always open to learning and improving.

Course Info Throughout this course, we are going to be focusing on the creation of a video game-ready character. We are going to be bringing in an interesting character to life. We will go through the whole process of character game creation starting from design, proportion, anatomy, and diving in to the entire pipeline until we arrive to a production-ready character. We will go deep into the creation of the high poly, low poly, retopologizing, UV mapping, texturing, material setup, rendering, lights, post-production, and at the end putting the character into a game engine to make sure everything is working properly.

Who is the target audience? Anyone who want to create an interesting character for games

Section 1 – Introduction 01 – Introduction

Section 2 – Sculpting the Creature 01 – Overview 02 – Proportions and Base Mesh 03 – Torso 04 – Arms 05 – Legs 06 – Head 07 – Design Adjustments 08 – Head Details Part 1 09 – Head Details Part 2 10 – Torso Details 11 – Back Details 12 – Light Test 13 – Arms Details 14 – Hands Details 15 – Feet Details 16 – Micro Details 17 – Character Details 18 – Marmoset Quickview

Section 3 – Retopoligizing, Unwrapping, Texturing, Setting up for Presentation 01 – Overview 02 – Retopology Intro 03 – Retopology Tools 04 – Retopology Torso 05 – Retopology Face Main Loops 06 – Retopology Face Main Details 07 – Retopology Head 08 – Retopology Neck 09 – Retopology Back 10 – Retopology Legs 11 – Retopology Legs Details 12 – Retopology Feet 13 – Retopology Forarm Fingers 14 – Retopology Hands 15 – Retopology Final Steps 16 – UVs Part 1 17 – UVs Part 2 18 – UVs Part 3 19 – UVs Cleanup 20 – Normal Map and Baking 21 – Useful Maps and Initial Colors 22 – Color Layering Part 1 23 – Color Layering Part 2 24 – Color Details and Fake SSS 25 – Glossiness 26 – Color Details 27 – True SSS and Final Details 28 – Eye Texturing 29 – Marmoset Material Setup 30 – Light Setup 31 – Photoshop Post Production 32 – Final Video

[Udemy] 3D Game Character Creature – Full Complete Pipeline_Subtitles.7z

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