Release date:2018, September 19

Duration:06 h 47 m

Author:David Andrade

Skill level:Intermediate

Language:English

Exercise files:Yes

Blender boasts a variety of essential features and add-ons for 3D creation. In this weekly series, learn how to better leverage these tools—and work with some features that you may not have heard of yet. Join David Andrade as he covers a variety of topics, including useful Blender simulations, updates to Blender such as the Principled BSDF shader, and animation techniques. Tune in every Wednesday for a new Blender trick to enhance your media production workflow.

02 – Series welcome 03 – Handy Blender settings and add-ons 04 – PBR workflow for Blender 05 – Light it on fire! 06 – Filmic and HDR in Blender 07 – Quick animation tips and tricks 08 – Camera tracking like a pro 09 – Materials and Multiscatter GGX 10 – Destroy everything with dynamics 11 – Kill fireflies with good render settings 12 – Rig a character with Rigify 13 – Lets make clouds! 14 – Quick compositing tricks 15 – Rig a mouth using Shape Keys 16 – Ignite a fiery tornado 17 – An in-depth eye rig 18 – DupliFaces 19 – Particle armies 20 – Lets make grass 21 – Make it rain 22 – Cloth simulation Flag 23 – A quick ocean 24 – Dynamic painting 25 – UV like a pro 26 – Camera tricks 27 – Shrink wrap your life 28 – Alembics and offsets 29 – Work with modeling tools 30 – Orphan data 31 – Use the Mesh Edit Tools add-on 32 – Sculpting in Blender 33 – Lattices 34 – 3D printing 35 – New add-ons for Dynamic Sky 36 – Magic UV 37 – Import Images as Planes 38 – Projections in camera 39 – How to data transfer 40 – UV without UVs 41 – Work with the Grease Pencil 42 – Random color nodes 43 – Tile textures 44 – Wood floor textures 45 – Light path nodes for rendering 46 – Emission volumes for quick rendering 47 – Pointiness in cycles 48 – Box mapping in cycles 49 – Save memory in Blender with Remap 50 – Quick mesh cleanup with Dissolve 51 – Undo History 52 – Quick mesh cleanup with Decimate 53 – Forming fog and mist 54 – Create glare streaks 55 – Create rays of light 56 – Useful geometry with Archimesh 57 – Grow ivy or moss on an object 58 – Create a twist effect for columns 59 – Unique selection tools 60 – Bridge edge loops 61 – Take measurements inside of Blender 62 – Extra hidden objects in Blender 63 – Hide geometry with masks 64 – Create cutouts 65 – A better way to fill in a mesh 66 – Create a 3D text object 67 – Clean up renders with denoising 68 – Quick render tests with overrides 69 – Quick Fluid 70 – Simplify AO 71 – Add-ons Dynamic Context Menu 72 – Python Quick renaming 73 – Python Set origin on multiple objects 74 – Animating cameras Turnaround 75 – Animating cameras Following objects 76 – Using multiple constraints on one object 77 – Fun with constraints Elevator and Pivot 78 – Face rigging with Rigify 79 – Quick tree making 80 – Quick strokes in freestyle and line boil 81 – Advanced freestyle lines 82 – Cartoon shading in cycles 83 – Quick animation with functions 84 – Python Set viewport color 85 – Modeling hair using Curves 86 – Making quick fur 87 – Using the Hair BSDF node 88 – Making fire out of nodes 89 – Combining multiple UV maps 90 – Workflows Why you should link 91 – Workflows Rigging with a mesh cage 92 – Workflows Using NLA Editor 93 – Workflows Sharing animation 94 – Dealing with a dense scenes, part 1 Groups and layers 95 – Dealing with a dense scenes, part 2 Scene background 96 – Dealing with a dense scenes, part 3 ID mask

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