《Godot游戏视觉特效:从入门到中级》课程将带领学员使用Godot引擎打造炫酷游戏特效。课程从零基础开始,逐步提升至中级水平。首先通过火花效果案例熟悉粒子系统,随后逐步制作复杂技能特效,如法师范围攻击(AoE)和火焰弹,并衍生出火焰AoE与雷电弹等变体效果。除粒子系统外,课程还涵盖Godot可视化着色器工具的使用,以及游戏特效关键要素——纹理创作(包括手绘与Material Maker节点工具应用)。开篇理论章节将解析常见特效类型与实时VFX基本原理。

课程时长:4小时27分钟 1920X1080 mp4 语言:英语+中文字幕 含课程文件

核心内容:

  • Godot粒子系统全解析

  • 游戏特效制作全流程

  • 特效专用纹理/网格/着色器创作

  • 手绘纹理与Material Maker应用

基础要求:

  • Godot基础操作

  • Blender/Material Maker零基础或入门级






Godot – Vfx For Games – Beginner To Intermediate。Build awesome Visual Effects for Games in Godot with this game dev course. This course is all about the creation of Visual Effects for Games with Godot Engine. It will take you from a Beginner standpoint to an Intermediate level in Game VFX. We will begin with something easy like some Sparks so we can have an overview of how the Particle System works in Godot. Then we will proceed to more elaborate abilities, like a blue mage Area of Effect and eventually a Fire Projectile. We will also see how to create variations for both of this magic abilities, like a Fire AoE and an Electric Projectile. Besides learning a lot about how the particle system works, you will also learn how to create shaders in Godot with the Visual Shader tool. Texture creation is also very important step when it comes to creating special effects for games, and on this course you will learn a lot about it. We will create hand-drawn textures with Krita, but a big portion of texture creation is done using node based tool called Material Maker, a fee and powerful substance designer alternative.And at the very beginning we will have a theory chapter. Where we have a brief overview of the type of effect that most commonly exist, as well as a interesting view of the VFX Fundamentals, a great foundation of Realtime VFX. What you’ll learn
Learn Godot particle system.
Learn how to create effects for games with Godot.
Creating Textures, Meshes and Shaders for Game VFX.
Learn Visual Effects for Games.
Learn how to create textures by hand and with Material Maker.

Requirements
Godot or similar: Basic
Blender: None or Basic
Material Maker: None or Basic

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