Release date:2019, July

Duration:10 h 32 m

Author:Edward Boateng

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Learn how to direct model using houdini powerful modeling tools

Model complete tron like bike

Houdini character skeleton system and posing

Technical aspect of modeling

Get comfortable with houdini node network

Work with UVs Texturing inside Houdini and Photoshop

Requirements Houdini 17 or Later You can the free Houdini apprentice from sidefx Houdini site

Description

This video based Houdini 17 direct modeling course teaches you the basic tools you will need to create 3D models in this software.

my name is MC Johnny i am technical director for digital extreme and also uses Houdini for my business, creating graphics solutions for TV, film, games and businesses.

Am going to to use my experience to show you how to actually use Houdini direct modeling for your day to day 3D modeling needs.

You will start with interface and lessons on understanding what Houdini direct modeling workflow is. Once you find out where the basics tools are , this course jumps right into teaching you how to create 3D objects using Polydraw, Extrusion, Topobuild and Polyextrude. You learn technical aspect of modeling and flow of geometry, in no time you will create basic 3D components using Houdini Boolean, Polysplit, Polybevel, Polybridge and other Houdini modeling tools.

When you have completed this course for Houdinin direct modeling, you will understand the tools and techniques available to you for creating, 3D models with this software As part of this course you will be able to model complete tron bike 2 helmets and Character cloth design, the course is basic but you will get so much information you will feel like pro. Working files are included, allowing you to follow along with the author throughout the lessons.

Who is the target audience? All levels including students from other modeling software

00 Course Preview 01 Introduction 02 Houdini Interface 03 Interface OpenGL Setup 04 Techinical Aspect 05 Basic Create Objects 06 Creating Your First Model 07 Direct Modeling Issues 08 Node Network Workflow 09 Bike Concepting 10 Front Wheel Method One 11 Finishing Method One 12 Front Wheel Method Two 13 Method Three Torus 14 Method Three Inner Tube 15 Defining Method Three 16 Finishing Torus Method 17 Inner Tube Design 18 Completing Inner Tube 19 Panels On Front Wheel 20 Boolean Cut Operations 21 Completing Boolean Cut 22 Modeling Main Body 23 Finishing Main Body 24 Back Wheel and Moto 25 Stear and Footer 26 Completing Stear and Footer 27 Bike Hatchback 28 Completing Hatchback 29 Simple Helmet 30 Hard Surface Helmet 31 Finishing Hard Surface Helmet 32 Bike Character 33 Creating Bike Character 34 Bike Character Posing 35 Bike Uvs 36 Completing Bike UVs 37 Export Materials and Uvs 38 Conclution Tips and Bonus 39 Dive Inside UVs Bonus 40 Conclution Final Section Course-DMIH-Resources.7z

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