Release date:2018, October

Author:HuiFeng Huang

Skill level:Advanced

Language:Chinese

Exercise files:Yes

This is a high quality course on cinematic character designing and making, which includes model concept design, texture mapping, material selections, hair making, rendering and etc.

DURATION: 32 hours, 64 videos

Chapter 1 – Overview Section 01 – Trailer Section 02 – Introduction And Preparation

Chapter 2 – Preparation and Base Mesh Section 03 – Basic Head Modeling – Ear Section 04 – Basic Head Modeling – Lips And Eyes Section 05 – Basic Head Modeling – Nose and Facial Bones Section 06 – Basic Head Modeling – Structure Modification Section 07 – Creating outfits Part1 Section 08 – Creating outfits Part2 Section 09 – Creating outfits Part3 Section 10 – Detailing Outfits Part1 Section 11 – Detailing Outfits Part2

Chapter 3 – Making and Refining High Poly Mesh Section 12 – Head modeling refinement Part 1 Section 13 – Head modeling refinement Part 2 Section 14 – Basic Mari Section 15 – Creating Xyz Texture In Mari Part 1 Section 16 – Creating Xyz Texture In Mari Part 2 Section 17 – High Poly Mesh Making Part 1 Section 18 – High Poly Mesh Making Part 2 Section 19 – High Poly Mesh Making Part 3 Section 20 – High Poly Mesh Making Part 4 Section 21 – Making Uv For Armour Section 22 – Making Outfits Uvs Section 23 – Making Armour High Poly Mesh Section 24 – Making Leather High Poly Mesh

Chapter 4 – Mapping and Texturing Section 25 – Skin Texturing – Part 1 Section 26 – Skin Texturing – Part 2 Section 27 – Advanced Skin Texturing Section 28 – Render Setting And Material Testing Section 29 – Creating Materials For The Eye Balls Section 30 – Base Introduction To Substance Painter Section 31 – Materials Of The Armour – Part 1 Section 32 – Materials Of The Armour – Part 2 Section 33 – Material Making For Accessories Section 34 – Material Making For Leather – Part 1 Section 35 – Material Making For Leather – Part 2 Section 36 – Material Making For Collar

Chapter 5 – Creating Hair and Fur in Xgen Section 37 – Introduction To Xgen Section 38 – Eyebrow Making In Xgen – Part 1 Section 39 – Eyebrow Making In Xgen – Part 2 Section 40 – Hair Making In Xgen – Part 1 Section 41 – Hair Making In Xgen – Part 2 Section 42 – Hair Making In Xgen – Part 3 Section 43 – Advanced Hair Making In Xgen – Part 1 Section 44 – Advanced Hair Making In Xgen – Part 2 Section 45 – Advanced Hair Making In Xgen – Part 3 Section 46 – Moustache Making In Xgen – Part 1 Section 47 – Moustache Making In Xgen – Part 2 Section 48 – Moustache Making In Xgen – Part 3 Section 49 – Tippet Making In Xgen Section 50 – Hair Integration

Chapter 6 – Render Integration Section 51 – Lighting And Rendering Setting Section 52 – Final Render Image Adjustment

Chapter 7 – Rendering in Arnold Section 53 – Lighting Setting And Skin Texturing Section 54 – Hair Texturing Section 55 – Eyes Texturing Section 56 – Armor Metal Texturing Section 57 – Leather Texturing Section 58 – Leather And Clothes Texturing Section 59 – Arnold Lighting Setting And Analysising

Project Files.7z

  Channel    and      Group

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