One glimpse at Lennard Claussen’s portfolio, and you’ll understand why we’re thrilled to be teaming up with Lennard to bring you a tutorial on his weapon creation process.

In this fully narrated, step-by-step tutorial Lennard shares the scripts and setup he uses, his design process, and his expert tips on how to model and texture a futuristic weapon. This is an essential lesson for hard surface artists and students looking to achieve a high level of precision and quality.

By the end of this tutorial, you will have a solid understanding of how to create complex geometry in Maya, how to detail your models and create realistic-looking textures, as well as how to create a final portfolio piece.

本课程展示了如何设计和建模一个科幻风格的武器,结合了二战时期的武器元素。设计过程中强调了形状的构建、细节的添加和材质的选择。通过使用各种建模工具和技术,创作者逐步完善了武器的外观,并在最后的渲染和后期处理中进行了细致的纹理处理和效果优化。Futuristic Weapon Creation

作者分享了他使用的脚本和设置、他的设计过程,以及他对如何建模和纹理化未来主义武器的专家秘诀。这对想要达到高精度和高质量的硬表面艺术家和学生来说是必不可少的课程。

在这个教程结束时,你将对如何在Maya中创建复杂几何形状、如何细化模型以及创建逼真的纹理有一个扎实的理解,还能学习如何制作一个最终的作品集作品。

如果你准备好从头到尾了解他的工作流程,快来看看这个教程吧 Maya与Substance Painter未来武器模型制作视频教程

课程时长:14小时35分钟 1920X1080 mp4 语言:英语+中英文字幕(云桥网络 机译)含课程文件


About the Instructor

Lennard Claussen is a digital artist from Hamburg, Germany. He currently works as a freelancer in the field of look development at Infected Digital. He specializes in hard surface asset creation and is known for complex weapons and vehicles. His work is highly influenced by the Maschinen Krieger Universe and the Wolfenstein franchise. Lennard’s asset creation workflow has been featured on 80lvl.



Chapters

Gun Design

Scripts & Setup

Modeling

Modeling Details

UVs

Material Creation

Texture Cleaning

Texture Detailing

Rendering

Software Used

– Maya, HardMesh plugin is used and available free here (http://www.hard-mesh.com/buynow)

– Substance Painter

– Photoshop

Level

Intermediate

Prerequisite

Familiar with software used

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