Release date:2022

Author:Daniel Kim

Skill level:Beginner

Language:English

Exercise files:Yes

About This Class This class will walk you through every step of taking a simple blockmesh model to final geometry and generating textures for a vehicle game asset.

In a real studio environment, blockmesh models may be provided by a concept artist who used it to generate concept drawings and renderings. Concept art of the spaceship will be provided to use as reference while modeling, creating an immersive project environment that emulates a real world 3D artist’s work task.

After the end of the class, you’ll have a stronger understanding of how game-ready art assets get made in the game industry.

The tools used in the class will be:

Blender Substance Painter

While it would be helpful to know the basics of each program for following along the videos, there’s a couple of things to do before getting started if you’re brand new. Study the user interface and hotkeys cheat sheets for each program included in this class and spend a few minutes getting acclimated to the programs on your own. Once you get the hang of it, then dive into the videos.

01 – Intro

01. Introduction

02 – Modeling

02. Blender Scene Setup 03. Blocking in Jet Engines 04. Blocking in Cockpit 05. Blocking in Hull 06. Blocking in Front Area 07. Modeling Side Engine Pt 1 08. Modeling Side Engine Pt 2 09. Modeling Top Engine 10. Modeling Cockpit Area 11. Modeling Front Area Pt 1 12. Modeling Front Area Pt 2 13. Modeling Hull Pt 1 14. Modeling Hull Pt 2 15. Modeling Side Panels 16. Modeling Back Area Pt 1 17. Modeling Back Area Pt 2 18. Cleaning Up Model Pt 1 19. Cleaning Up Model Pt 2 20. Cleaning Up Model Pt 3 21. Cleaning Up Model Pt 4 22. About Fixing Graphical Errors

03 – Texturing

23. Baking Maps 24. Blocking in Color Pt 1 25. Blocking in Color Pt 2 26. Texturing Glass Windows 27. Texturing Cockpit Area 28. About Staying Organized 29. Texturing Orange Surfaces 30. Texturing Dark Gray and Maroon Surfaces 31. Texturing Light and Medium Gray Surfaces 32. Detail Texturing Cockpit Pt 1 33. Detail Texturing Cockpit Pt 2 34. Detail Texturing Cockpit Pt 3 35. Texturing Overall Details Pt 1 36. Texturing Overall Details Pt 2 37. Texturing Overall Details Pt 3 38. Texturing Winch and Lower Windows 39. Additional Details and Decals Pt 1 40. Additional Details and Decals Pt 2 41. Additional Details and Decals Pt 3 42. Overall Wear and Tear Pt 1 43. Overall Wear and Tear Pt 2 44. Export and Conclusion

Resources.7z [Skillshare] Sci-Fi Vehicle Creation with Blender and Substance Painter by Daniel Kim_Subtitles.7z

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