Release date:2012, February 24

Duration:08 h 15 m

Author:George Maestri

Skill level:Beginner

Language:English

Exercise files:Yes

This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.

Topics include:

Navigating in 3D space

Selecting, rotating, and scaling objects

Using Snap to move objects precisely

Creating mesh primitives and extrusions

Subdividing meshes

Creating a simple creature

Joining mesh objects and stitching vertices

Organizing a scene with layers, groups, and hierarchies

Assigning glossy and reflective materials to objects

Creating bump maps

Creating sky and ambient light

Understanding ambient occlusion

Adding motion blur and depth of field

Editing animation in the Graph Editor

Building and animating a simple character
Table of Contents

Introduction

Welcome 1m 8s

Using the exercise files 34s

Download Blender 26s

Using Blender on a Mac 42s

Using Blender on a laptop 36s

1. The Blender Interface

Overview of the Blender interface 5m 25s

Understanding 3D view windows 5m 36s

Navigating in 3D space 4m 59s

Configuring user preferences 6m 27s

2. Selecting and Translating Objects

Selecting objects 6m 12s Moving objects 4m 35s

Rotating objects 2m 48s Scaling objects 2m 16s

Understanding transform orientation 3m 53s

Changing an object’s origin 5m 27s

Selecting pivot points 3m 22s

Using Snap to move objects precisely 3m 56s

3. Modeling

Creating mesh primitives 6m 36s

Selecting vertices, edges, and faces 4m 48s

Editing mesh objects 7m 39s

Proportional editing 3m 52s

Sculpt mode 5m 3s

Working with edges and edge loops 3m 42s

Extrusions 5m 18s

Smooth shading objects 2m 23s

Subdividing meshes 5m 12s

4. Advanced Modeling

Working with modifiers 5m 52s

Working with subdivision surfaces 3m 48s

Creating a simple creature 7m 54s

Symmetrical modeling with the Mirror modifier 8m 21s

Joining mesh objects 3m 37s

Stitching vertices 4m 52s

Finalizing a simple creature 4m 48s

Creating text 3m 29s

Boolean tools 2m 59s

Vertex groups 4m 51s

5. Staying Organized

Using the Outliner 8m 22s

Using layers 4m 30s

Creating groups 2m 48s

Working with scenes 4m 2s

Creating hierarchies 2m 54s

6. Applying Materials

Assigning materials to objects 7m 53s

Diffuse shaders 6m 47s

Working with specularity 5m 56s

Using the Ramp Shader options 9m 38s

Additional shading options 2m 37s

Creating reflections 8m 29s

Adding transparency and refractions 6m 49s

Subsurface scattering 5m 59s

7. Adding Textures

Adding a simple texture 6m 11s

Using bitmaps 6m 53s

Mapping textures in the UV Editor 7m 43s

Using UV projections 5m 56s

UV mapping a character 6m 35s

Fine-tuning UV mapping 6m 7s

Creating Bump and Normal maps 3m 15s

Displacement mapping 3m 48s

Using the node editor 5m 58s

8. Working with Light

Adding lamps to a scene 8m 44s

Fine-tuning ray-trace shadows 4m 32s

Using spot lamps 4m 20s

Fine-tuning buffer shadows 6m 19s

Using Hemi lamps 2m 32s

Working with Area lamps 5m 17s

Creating sky and ambient light 4m 49s

Adding background images 3m 19s

Creating sunlight 6m 6s

Ambient occlusion 7m 11s

9. Cameras and Rendering

Working with cameras 4m 47s

Creating camera targets with constraints 3m 43s

Render properties 5m 7s

Rendering animation 5m 13s

Adding motion blur 4m 10s

Creating depth of field 7m 8s

10. Basic Animation

Understanding the Timeline 4m 3s

Animating objects 6m 26s

Animating properties 4m

Editing animation in the Graph Editor 8m 36s

Using the Dope Sheet 4m 53s

Path animation 4m 32s

11. Character Rigging

Facial animation using shape keys 4m 40s

Understanding armatures 6m 2s

Fitting an armature to a creature 7m 23s

Deforming a character with an armature 3m 49s

Setting up inverse kinematics 3m 53s

Controlling the hips and body 2m 1s

Animating in Pose mode 2 m 47s

Creating a test animation 9m 24s

12. Rendering in Cycles

Interactive rendering in cycles 2m 39s

Render settings for cycles 4m 1s

Create basic materials in cycles 5m 51s

Using the Node Editor to refine materials 5m 3s

Working with image maps 2m 26s

Create bumps and deplacemenets 4m 33s

Create lights in cycles 9m 1s

Working wih ambient occlusion in cycles 3m 33s

Create object-based lighting in cycles 3m 41s

Image-based lighting in cycles 3m 28s

Using environment lighting in cycles 3m

Lighting a scene in cycles 9m 19s

Conclusion Next steps 15s

00. Introduction 001 – Welcome 002 – Using the exercise files 003 – Download Blender 004 – Using Blender on a Mac 005 – Using Blender on a laptop

01. The Blender Interface 006 – Overview of the Blender interface 007 – Understanding 3D view windows 008 – Navigating in 3D space 009 – Configuring user preferences

02. Selecting and Translating Objects 010 – Selecting objects 011 – Moving objects 012 – Rotating objects 013 – Scaling objects 014 – Understanding transform orientation 015 – Changing an objects origin 016 – Selecting pivot points 017 – Using Snap to move objects precisely

03. Modeling 018 – Creating mesh primitives 019 – Selecting vertices, edges, and faces 020 – Editing mesh objects 021 – Proportional editing 022 – Sculpt mode 023 – Working with edges and edge loops 024 – Extrusions 025 – Smooth shading objects 026 – Subdividing meshes

04. Advanced Modeling 027 – Working with modifiers 028 – Working with subdivision surfaces 029 – Creating a simple creature 030 – Symmetrical modeling with the Mirror modifier 031 – Joining mesh objects 032 – Stitching vertices 033 – Finalizing a simple creature 034 – Creating text 035 – Boolean tools 036 – Vertex groups

05. Staying Organized 037 – Using the Outliner 038 – Using layers 039 – Creating groups 040 – Working with scenes 041 – Creating hierarchies

06. Applying Materials 042 – Assigning materials to objects 043 – Diffuse shaders 044 – Working with specularity 045 – Using the Ramp Shader options 046 – Additional shading options 047 – Creating reflections 048 – Adding transparency and refractions 049 – Subsurface scattering

07. Adding Textures 050 – Adding a simple texture 051 – Using bitmaps 052 – Mapping textures in the UV Editor 053 – Using UV projections 054 – UV mapping a character 055 – Fine-tuning UV mapping 056 – Creating Bump and Normal maps 057 – Displacement mapping 058 – Using the node editor

08. Working with Light 059 – Adding lamps to a scene 060 – Fine-tuning ray-trace shadows 061 – Using spot lamps 062 – Fine-tuning buffer shadows 063 – Using Hemi lamps 064 – Working with Area lamps 065 – Creating sky and ambient light 066 – Adding background images 067 – Creating sunlight 068 – Ambient occlusion

09. Cameras and Rendering 069 – Working with cameras 070 – Creating camera targets with constraints 071 – Render properties 072 – Rendering animation 073 – Adding motion blur 074 – Creating depth of field

10. Basic Animation 075 – Understanding the Timeline 076 – Animating objects 077 – Animating properties 078 – Editing animation in the Graph Editor 079 – Using the Dope Sheet 080 – Path animation

11. Character Rigging 081 – Facial animation using shape keys 082 – Understanding armatures 083 – Fitting an armature to a creature 084 – Deforming a character with an armature 085 – Setting up inverse kinematics 086 – Controlling the hips and body 087 – Animating in Pose mode 088 – Creating a test animation

12. Rendering in Cycles 089 – Interactive rendering in cycles 090 – Render settings for cycles 091 – Create basic materials in cycles 092 – Using the Node Editor to refine materials 093 – Working with image maps 094 – Create bumps and deplacemenets 095 – Create lights in cycles 096 – Working wih ambient occlusion in cycles 097 – Create object-based lighting in cycles 098 – Image-based lighting in cycles 099 – Using environment lighting in cycles 100 – Lighting a scene in cycles

13. Conclusion 101 – Next steps

CONTENT.md Ex_Files_Blender_EssT_Upd.7z info.txt

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