Release date:2012, February 24
Duration:08 h 15 m
Author:George Maestri
Skill level:Beginner
Language:English
Exercise files:Yes
This course provides an overview of modeling, animating, and rendering 3D graphics in the open-source software Blender. Beginning with a tour of the Blender interface, author George Maestri shows how to create and edit basic objects, work with modifiers and subdivision surfaces, and apply materials and textures. The course also demonstrates lighting 3D scenes, setting up and using cameras, animating objects, and assembling basic character rigs.
Topics include:
Navigating in 3D space
Selecting, rotating, and scaling objects
Using Snap to move objects precisely
Creating mesh primitives and extrusions
Subdividing meshes
Creating a simple creature
Joining mesh objects and stitching vertices
Organizing a scene with layers, groups, and hierarchies
Assigning glossy and reflective materials to objects
Creating bump maps
Creating sky and ambient light
Understanding ambient occlusion
Adding motion blur and depth of field
Editing animation in the Graph Editor
Building and animating a simple characterIntroduction
Welcome 1m 8s
Using the exercise files 34s
Download Blender 26s
Using Blender on a Mac 42s
Using Blender on a laptop 36s
1. The Blender InterfaceOverview of the Blender interface 5m 25s
Understanding 3D view windows 5m 36s
Navigating in 3D space 4m 59s
Configuring user preferences 6m 27s
2. Selecting and Translating ObjectsSelecting objects 6m 12s Moving objects 4m 35s
Rotating objects 2m 48s Scaling objects 2m 16s
Understanding transform orientation 3m 53s
Changing an object’s origin 5m 27s
Selecting pivot points 3m 22s
Using Snap to move objects precisely 3m 56s
3. ModelingCreating mesh primitives 6m 36s
Selecting vertices, edges, and faces 4m 48s
Editing mesh objects 7m 39s
Proportional editing 3m 52s
Sculpt mode 5m 3s
Working with edges and edge loops 3m 42s
Extrusions 5m 18s
Smooth shading objects 2m 23s
Subdividing meshes 5m 12s
4. Advanced Modeling
Working with modifiers 5m 52s
Working with subdivision surfaces 3m 48s
Creating a simple creature 7m 54s
Symmetrical modeling with the Mirror modifier 8m 21s
Joining mesh objects 3m 37s
Stitching vertices 4m 52s
Finalizing a simple creature 4m 48s
Creating text 3m 29s
Boolean tools 2m 59s
Vertex groups 4m 51s
5. Staying OrganizedUsing the Outliner 8m 22s
Using layers 4m 30s
Creating groups 2m 48s
Working with scenes 4m 2s
Creating hierarchies 2m 54s
6. Applying MaterialsAssigning materials to objects 7m 53s
Diffuse shaders 6m 47s
Working with specularity 5m 56s
Using the Ramp Shader options 9m 38s
Additional shading options 2m 37s
Creating reflections 8m 29s
Adding transparency and refractions 6m 49s
Subsurface scattering 5m 59s
7. Adding Textures
Adding a simple texture 6m 11s
Using bitmaps 6m 53s
Mapping textures in the UV Editor 7m 43s
Using UV projections 5m 56s
UV mapping a character 6m 35s
Fine-tuning UV mapping 6m 7s
Creating Bump and Normal maps 3m 15s
Displacement mapping 3m 48s
Using the node editor 5m 58s
8. Working with LightAdding lamps to a scene 8m 44s
Fine-tuning ray-trace shadows 4m 32s
Using spot lamps 4m 20s
Fine-tuning buffer shadows 6m 19s
Using Hemi lamps 2m 32s
Working with Area lamps 5m 17s
Creating sky and ambient light 4m 49s
Adding background images 3m 19s
Creating sunlight 6m 6s
Ambient occlusion 7m 11s
9. Cameras and RenderingWorking with cameras 4m 47s
Creating camera targets with constraints 3m 43s
Render properties 5m 7s
Rendering animation 5m 13s
Adding motion blur 4m 10s
Creating depth of field 7m 8s
10. Basic AnimationUnderstanding the Timeline 4m 3s
Animating objects 6m 26s
Animating properties 4m
Editing animation in the Graph Editor 8m 36s
Using the Dope Sheet 4m 53s
Path animation 4m 32s
11. Character RiggingFacial animation using shape keys 4m 40s
Understanding armatures 6m 2s
Fitting an armature to a creature 7m 23s
Deforming a character with an armature 3m 49s
Setting up inverse kinematics 3m 53s
Controlling the hips and body 2m 1s
Animating in Pose mode 2 m 47s
Creating a test animation 9m 24s
12. Rendering in CyclesInteractive rendering in cycles 2m 39s
Render settings for cycles 4m 1s
Create basic materials in cycles 5m 51s
Using the Node Editor to refine materials 5m 3s
Working with image maps 2m 26s
Create bumps and deplacemenets 4m 33s
Create lights in cycles 9m 1s
Working wih ambient occlusion in cycles 3m 33s
Create object-based lighting in cycles 3m 41s
Image-based lighting in cycles 3m 28s
Using environment lighting in cycles 3m
Lighting a scene in cycles 9m 19s
Conclusion Next steps 15s00. Introduction 001 – Welcome 002 – Using the exercise files 003 – Download Blender 004 – Using Blender on a Mac 005 – Using Blender on a laptop
01. The Blender Interface 006 – Overview of the Blender interface 007 – Understanding 3D view windows 008 – Navigating in 3D space 009 – Configuring user preferences
02. Selecting and Translating Objects 010 – Selecting objects 011 – Moving objects 012 – Rotating objects 013 – Scaling objects 014 – Understanding transform orientation 015 – Changing an objects origin 016 – Selecting pivot points 017 – Using Snap to move objects precisely
03. Modeling 018 – Creating mesh primitives 019 – Selecting vertices, edges, and faces 020 – Editing mesh objects 021 – Proportional editing 022 – Sculpt mode 023 – Working with edges and edge loops 024 – Extrusions 025 – Smooth shading objects 026 – Subdividing meshes
04. Advanced Modeling 027 – Working with modifiers 028 – Working with subdivision surfaces 029 – Creating a simple creature 030 – Symmetrical modeling with the Mirror modifier 031 – Joining mesh objects 032 – Stitching vertices 033 – Finalizing a simple creature 034 – Creating text 035 – Boolean tools 036 – Vertex groups
05. Staying Organized 037 – Using the Outliner 038 – Using layers 039 – Creating groups 040 – Working with scenes 041 – Creating hierarchies
06. Applying Materials 042 – Assigning materials to objects 043 – Diffuse shaders 044 – Working with specularity 045 – Using the Ramp Shader options 046 – Additional shading options 047 – Creating reflections 048 – Adding transparency and refractions 049 – Subsurface scattering
07. Adding Textures 050 – Adding a simple texture 051 – Using bitmaps 052 – Mapping textures in the UV Editor 053 – Using UV projections 054 – UV mapping a character 055 – Fine-tuning UV mapping 056 – Creating Bump and Normal maps 057 – Displacement mapping 058 – Using the node editor
08. Working with Light 059 – Adding lamps to a scene 060 – Fine-tuning ray-trace shadows 061 – Using spot lamps 062 – Fine-tuning buffer shadows 063 – Using Hemi lamps 064 – Working with Area lamps 065 – Creating sky and ambient light 066 – Adding background images 067 – Creating sunlight 068 – Ambient occlusion
09. Cameras and Rendering 069 – Working with cameras 070 – Creating camera targets with constraints 071 – Render properties 072 – Rendering animation 073 – Adding motion blur 074 – Creating depth of field
10. Basic Animation 075 – Understanding the Timeline 076 – Animating objects 077 – Animating properties 078 – Editing animation in the Graph Editor 079 – Using the Dope Sheet 080 – Path animation
11. Character Rigging 081 – Facial animation using shape keys 082 – Understanding armatures 083 – Fitting an armature to a creature 084 – Deforming a character with an armature 085 – Setting up inverse kinematics 086 – Controlling the hips and body 087 – Animating in Pose mode 088 – Creating a test animation
12. Rendering in Cycles 089 – Interactive rendering in cycles 090 – Render settings for cycles 091 – Create basic materials in cycles 092 – Using the Node Editor to refine materials 093 – Working with image maps 094 – Create bumps and deplacemenets 095 – Create lights in cycles 096 – Working wih ambient occlusion in cycles 097 – Create object-based lighting in cycles 098 – Image-based lighting in cycles 099 – Using environment lighting in cycles 100 – Lighting a scene in cycles
13. Conclusion 101 – Next steps
CONTENT.md Ex_Files_Blender_EssT_Upd.7z info.txt


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