Release date:2021

Author:Tom Newbury

Skill level:Beginner

Language:English

Exercise files:Yes

This is the second tutorial of the realistic skin series.

In this tutorial I go into my process of lighting a bust and then building up the layers of texture which make up the realistic skin we are trying to achieve.

I start by building a multi layered displacement then add the diffuse element, build the spec network and finally bring the character to life by balancing the sss.

I have also provided low res samples of my texture maps for you to refer to when doing your own characters.

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