Release date:2019

Author:Kent Trammell

Skill level:Advanced

Language:English

Exercise files:Yes

An advanced-level curriculum teaching the ins and outs of modeling impressive, realistic characters from scratch with Blender. This course delves deep into the art of character creation, inspired by the great character work from Blur Studios, Digic Pictures, and artists like Baldasseroni and Grassetti. You know, the kind of digital characters that make you think twice as to whether not it’s a photo. If you follow and apply this curriculum, by the end of the six-week schedule you’ll have a realistic character model that you can be proud of!

Week 1 – Sculpting, Sculpting, Sculpting Lesson_00 – Introduction Lesson_01 – Week 1 Kickoff Lesson_02 – Approaching an Object for Sculpting Lesson_03 – Sculpting a Jack O’ Lantern I (TIMELAPSE) Lesson_04 – Sculpting a Jack O’ Lantern II (TIMELAPSE) Lesson_05 – Fallen Log (TIMELAPSE) Lesson_06 – Candle Livestream

Week 2 – The Human Body Lesson_00 – Week 2 Kickoff Lesson_01 – Collecting Reference Lesson_02 – Starting Gesturally Lesson_03 – Gestural Block-In (TIMELAPSE) Lesson_04 – Week 2 Livestream

Week 3 – Character Blocking Lesson_00 – Week 3 Kickoff Lesson_01 – Overview of Blocking Character Accessories Lesson_02 – Blocking Fabric with Cloth Simulation Lesson_03 – Week 3 Livestream

Week 4 – Workflow & Retopology Lesson_00 – Week 4 Kickoff Lesson_01 – What is Production-Friendly Lesson_02 – Gauntlet Guard (TIMELAPSE) Lesson_03 – Gauntlet Sleeve (TIMELAPSE) Lesson_04 – Gauntlet Straps (TIMELAPSE) Lesson_05 – Week 4 Livestream

Week 5 – Detailing & Polish Lesson_00 – Week 5 Kickoff Lesson_01 – Salvaging Detail Lesson_02 – Detailing Skin Lesson_03 – Detailing Armor Lesson_04 – Detailing Fabric Lesson_05 – Week 5 Livestream

Week 6 – Presentation

Lesson_00 – Week 6 Kickoff Lesson_01 – Lighting Lesson_02 – Shading Lesson_03 – Treatment Lesson_04 – Exporting a Turntable Lesson_05 – Week 6 Livestream

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