Release date:2018

Author:Aaron F. Ross

Skill level:Intermediate

Language:English

Exercise files:Yes

3ds Max is a powerful, deep, and multifaceted program, so there’s always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.

00. New This Week 01 – Introduction to 3ds Max Interactive

01. Introduction 02 – Welcome 03 – What to know 04 – Exercise files

02. 3ds Max – Tips and Tricks 05 – Modeling a floor plan from a 2D drafting document 06 – Modeling terrain with Displace space warp 07 – Projecting UVs with the Camera Map world-space modifier 08 – Capturing shadows with Arnold Shadow Matte map 09 – Rendering compositing passes with Arnold AOVs 10 – Mechanical rigging with IK and the LookAt controller 11 – Modulating animation with Multiply and Ease Curves 12 – Working with audio and the AudioFloat controller 13 – Automating with Expression controllers 14 – Real-time animation with the Motion Capture utility 15 – Stylized rendering with Scanline Ink n Paint 16 – Getting started with the Max Creation Graph 17 – Modifying a Max Creation Graph tool 18 – Sculpting a terrain with Texture Object Mask 19 – Building a road with Conform space warp 20 – Shading a landscape with Arnold Curvature 21 – Creating custom attributes with the Parameter Editor 22 – Driving animation curves with the Reaction controller 23 – Rendering light groups with Arnold AOVs 24 – Rigging a camera-facing matte painting 25 – Graphing scene conditions with State Sets Compositor 26 – Aligning a camera to a background with Perspective Match 27 – Projecting a photo to proxy geometry with Camera Map 28 – Automation with wire parameters and manipulators 29 – Converting scenes for different renderers 30 – Introduction to 3ds Max Fluids 31 – Modeling with the Motion Field Space Warp 32 – Non-destructive model adjustment with Linked Xform 33 – Animating sub-objects with Linked Xform 34 – Customize and cycle Path Constraint animation 35 – Generate complex motion with Waveform Controllers 36 – Illuminate a scene with an Arnold Mesh Light 37 – Shading with Maya maps in 3ds Max 38 – Varying shader properties by object with Arnold Color Jitter 39 – Render a mesh object with Arnold Standard Volume 40 – Render a Point Cloud object 41 – Setting track value boundaries with a limit controller 42 – Drawing curves with Freehand Spline 43 – Correcting intersections with Spline Overlap 44 – Reducing curve detail with Optimize Spline 45 – Resampling curves with Normalize Spline 46 – Soft-selecting curves with Spline Influence 47 – Blending curves with Spline Morph 48 – Combining splines with shape Booleans 49 – Approximating global illumination in Arnold 50 – Rendering proxies with Arnold procedurals 51 – Introduction to the Open Shading Language map 52 – Basic syntax of Open Shading Language 53 – Declaring OSL input and output parameters 54 – Generating a fractal noise pattern in OSL

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