Release date:2016, December 23

Duration:05 h 55 m

Author:Wes McDermott

Skill level:Beginner

Language:English

Exercise files:Yes

These days, nearly every AAA game studio uses Substance Painter, making it the industry standard for physically-based rendering material authoring. In this course, Wes McDermott takes a beginner’s look at Substance Painter by walking you through a basic project—texturing a weapon asset. He starts with the basics, showing you how to create a project and import assets, as well as use the integrated baking system. Next, Wes shows you how to work with materials and layers, and provides a primer on the brush tool set. After you finish tackling the fundamentals, Wes shows you how to fully texturize a weapon asset, step-by-step. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

Topics include:

Creating a project

Getting to know the views

Working with layers and materials

Working with the brush tool set

Texturing a weapon asset

Exploring textures

Rendering in Iray
Table of Contents

Introduction

Welcome 57s

What to know 38s

Exercise files 1m 1s

1. Getting around Substance Painter

Creating a project 3m 21s

Getting to know the views 6m 49s

Navigating and configuring the 3D 1 view 9m 39s

Using the shelf: Filtering content 1 10m 43s

Using the shelf: Importing content 11m 51s

2. Baking Textures

Baking overview 11m 57s

Using match by mesh name 1 10m 30s

Baking maps for the gun asset 1 8m 2s

Baking the ID map 8m 5s

Ambient occlusion mixing 10m 21s

Normal mixing 5m 35s

3. Working with Layers and Materials

Understanding the material workflow 10m 54s

Using effects and blending modes 14m 39s

Working with material IDs 8m 1s

Using Polygon Fill to create masks 1 11m 20s

Creating a metal material 1 10m 50s

Adding wear effects using 1 generators 12m 31s

Creating and using smart 1 materials 7m 37s

4. Understanding the Brush Toolset

Understanding the basic brush settings 8m 57s

Understanding the alignment settings 6m 43s

Using alphas and stencils 6m 16s

Creating and saving brushes and tools 6m 22s

Using clone 4m 46s

Using smudge 2m 56s

Symmetry 2m 45s

Lazy mouse and follow path 4m 50s

Seamless painting 3m 19s

Working with resolution 4m 45s

5. Texturing a Weapon Asset

Working on the grip and barrel 11m 14s

Adding wear to the grip 8m 46s

Texturing the handle 8m 43s

Completing the handle materials 11m 22s

Texturing the core 4m 27s

Texturing the base 10m 17s

Adding emissive details 6m 58s

Working with opacity 10m 36s

Adding a decal with the Projection tool 9m 32s

Painting normal detail on the base 11m 59s

6. Exporting Textures

Exporting textures 10m 13s

7. Rendering in Iray

I ray settings 7m 26s

Viewer settings 7m 59s

Setting the camera and post effects 8m 32s

Conclusion Next steps 37s

00. Introduction 01 – Welcome 02 – What to know 03 – Exercise files

01. Getting around Substance Painter 04 – Creating a project 05 – Getting to know the views 06 – Navigating and configuring the 3D view 07 – Using the shelf – Filtering content 08 – Using the shelf – Importing content

02. Baking Textures 09 – Baking overview 10 – Using match by mesh name 11 – Baking maps for the gun asset 12 – Baking the ID map 13 – Ambient occlusion mixing 14 – Normal mixing

03. Working with Layers and Materials 15 – Understanding the material workflow 16 – Using effects and blending modes 17 – Working with material IDs 18 – Using Polygon Fill to create masks 19 – Creating a metal material 20 – Adding wear effects using generators 21 – Creating and using smart materials

04. Understanding the Brush Toolset 22 – Understanding the basic brush settings 23 – Understanding the alignment settings 24 – Using alphas and stencils 25 – Creating and saving brushes and tools 26 – Using clone 27 – Using smudge 28 – Symmetry 29 – Lazy mouse and follow path 30 – Seamless painting 31 – Working with resolution

05. Texturing a Weapon Asset 32 – Working on the grip and barrel 33 – Adding wear to the grip 34 – Texturing the handle 35 – Completing the handle materials 36 – Texturing the core 37 – Texturing the base 38 – Adding emissive details 39 – Working with opacity 40 – Adding a decal with the Projection tool 41 – Painting normal detail on the base

06. Exporting Textures 42 – Exporting textures

07. Rendering in Iray 43 – Iray settings 44 – Viewer settings 45 – Setting the camera and post effects

08. Conclusion 46 – Next steps

Ex_Files_Substance_Painter_EssT_Pt1.7z

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