Release date:2021

Author:Scott Robertson

Skill level:Beginner

Language:English

Exercise files:Yes

In this title, Scott demonstrates the basic drawing techniques he uses when drawing cars. The lecture begins with a detailed look through some of his past car drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of establishing a perspective view and the proportions of a car. After these basic setup steps, follow along as he draws three cars, each in a different perspective view. This title is a solid introduction to drawing cars of your own design in perspective with a focus on basic drawing skills.

In this title, Scott demonstrates the basic drawing techniques he uses when drawing hovercraft and spacecraft. The lecture begins with a quick look at several of his past hovercraft vehicle drawings and the strategies employed while drawing them. Next, Scott demonstrates his techniques of drawing eleven different flying vehicles of his own design. He demonstrates his approach to ballpoint pen sketching, chisel-tip pen sketching and pencil sketching. This title is a solid introduction to drawing hovercraft and spacecraft of various shapes and sizes, with a focus on basic perspective drawing skills.

On this first of three titles in the Matte Surface rendering series, Scott shares with you the shading techniques he has been teaching for over a decade. Scott covers the necessary tools and materials, explaining how to use them. Next he explains and demonstrates the basics of how our brains interpret form via value changes. Scott uses observational video clips of a box in various lighting scenarios to reinforce his value assignment strategy. Walking you through several sketches, he shows his techniques for properly constructing the cast shadows of planar forms. The rendering examples demonstrate the use of pencil, chalk and marker. This title is intended as a “must-watch” for beginners and a good refresher for the more experienced artist/designer.

On this second of three titles in the Matte Surface rendering series, Scott shares with you the round geoform shading techniques he has been teaching for over a decade. He explains and demonstrates the basics of how our brains interpret round forms via value changes. Scott uses observational video clips of a cylinder, cone and sphere in various lighting scenarios to reinforce his value assignment strategy. Walking you through several sketches, he shows his techniques for properly constructing the cast shadows of each of the round geoforms. At the end of the title, Scott renders a more complex form (shown on the cover) from start to finish, demonstrating the use of pencil, chalk and marker. This lecture is intended as a “must-watch” for beginners and a good refresher for the more experienced artist/designer.

On this last of three titles in the Matte Surface rendering series, Scott shares with you the complex curved surface shading techniques he has been teaching for over a decade. He explains a logical and technical approach to assigning values to simple curved panels. Using Nupastel chalk and Vertithin-Prismacolor pencils, he shows various lighting strategies you can use to light and render complex curved surfaces of your own design. The curved surface examples increase in complexity by the end of the title, when the cover piece is rendered from start to finish. Finally, Scott demonstrates several quick vehicle value sketches, employing all of the knowledge learned from this series. This lecture is intended as a “must-watch” for beginners ready to take their skills to the next level, as well as a solid foundation for the more experienced artist/designer.

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