Release date:2020, April 9

Author:Raffi Bedross

Skill level:Beginner

Language:English

Exercise files:Yes

Maya is a standard 3D Application tool used widely in Visual Effects studios to create 3D models,game assets, smoke. It would be your partner while federal reserve is full to make some money from creating game models or animation clips. World football championship 2020 would be going on in virtual world! Would you like to know how football parts were created for FIFA 2020 ? With this course you will take on your passion for creating visual effects from scratch! Don’t waste your time while Coronavirus heading up – take yourself in another world full of knowledge!

01. Intro to the Course content 02. Quick Tour 03. Note 05. Component Mode 06. Parenting Objects 07. Smoothing Objects in Maya 08. Start Modeling a cup 09. Finish Modeling the cup 10. Your first Animation in Maya 11. Quick Look at materials inside Maya 12. Modeling a Pen 02. Importing the images planes 03. Modeling the body 04. Creating the wood pieces 05. Modeling the seal handles 06. Modeling the seal 07. Modeling the Paddles 01. Introduction to Fluids 03. Cigarette smoke 04. 3D Container 05. Density Attributes 06. Emitter types 07. Turbulence and speed attributes 08. Emit From Texture 09. Homework 10. Rocket Smoke 11. Wheel Burnout Effect 12. Torch Fire 13. Emit fluid from particles 14. Helicopter Landing Effect 02. Creating rigid bodies 03. Nail Constraint 04. Pin and Spring constraint 05. Hinge Constraint 02. Air Field 03. Drag Field 04. Newton and Radial Fields 05. Turbulence and Curve Fields 02. Emitters 04. Emitting from Object (Curve) 05. Emitting from Object (Surface) 07. Soft Bodies 08. Rain Effect 09. Fill a Text with Particles. 10. Water effect 11. Dry sand 12. Collision Layers 02. Expression Editor 03. Attributes 04. Kill the particles based on their position. 05. Coloring the particles based on the geometry index 06. Killing the particles when they exit Force volume 07. collision Self Component Id 02. Creating simple cloth simulation 03. Flag Simulation 04. Pillow 05. Simple Cloth simulation on animated Character 06. Skirt and Tanktop simulation 01. Intro to Bifrost section 03. Filling a cup with water 04. Cache the liquid and the mesh on Disk 05. Shading and Rendering the scene 06. Color Channel Remap 07. Killing particles based on attributes 08. Turning off the emitter gradually 09. Viscosity simulation 10. Viscosity caching,shading and rendering Maya Bootcamp – Projects Based Course.7z

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