Release date:2020

Author: REMINGTON MARKHAM

Skill level:Beginner

Language:English

Exercise files:Yes

Do you want to make stylized, textured 3d artwork? If so, this course is for you. Remington Markham will walk you through the basics of unwrapping, importing, and texturing 3d models in Substance Painter. Learn to build beautiful, textured scenes in this hands-on workshop.

You will learn to take models from your 3D app (C4D & Blender covered in this course) bring them into Substance Painter, unwrap a UV, paint custom textures, export textures from Substance, and import for render in C4D and Blender.

We’ll also cover using the C4D standard render engine, Redshift, and Octane. You will also learn to import Substance Painter materials in Blender, using Cycles. How to create and use ID maps. Introduction to Substance link. Introduction to Substance source, share, and CC0 Textures. Exporting from C4D and Blender to Substance.

00.0 Welcome to your course About the author SouthernShotty _ Campus Mograph Mentor.7z Overview & Quick start _ Campus Mograph Mentor.7z Remington Markham – Demo Reel – 2020

01.0 Course Introduction & Overview 01.1 Course Introduction & Overview

02.0 Exporting From 3D For Substance Painter 02.1 Exporting Object From Blender For Substance 02.2 Exporting From Cinema 4D For Substance (+ Quick UV Unwrap Demo)

03.0 Substance Painter Interface 03.1 Intro to the Substance Painter Menu Bar 03.2 Substance Painter Object Display Settings & Working With Layers & Channels 03.3 Working with Smart Masks & Filters 03.4 Using Fill Layers & Paint Layers 03.5 Breaking Down the Substance Painter Shelf 03.6 Navigating the Workspace & Exploring Tools

04.0 Painting & Smart Masks 04.1 Painting Tools Introduction 04.2 Smart Materials & Masks

05.0 Texturing Kettle 05.1 UV Maps and Fill Modes 05.2 Baking Mesh Maps 05.3 Introducing Smart Materials to the Kettle 05.4 The Power of Smart Materials 05.5 Adjusting Smart Material Parameters 05.6 Intro to Dirt Maps & Generators 05.7 Stylizing Objects Using Smart Materials 05.8 Adding Burn Mark to the Kettle Using Channels 05.9 Wrapping up our Kettle with a Basic Texture Export

06.0 Texturing Wallpaper 06.1 Choosing Project Resolutions 06.2 Importing Materials & Using Substance Source Materials 06.3 Adding Bitmap Masks

07.0 Texturing Window 07.1 Stylizing Glass 07.2 Importing & Using Multiple Materials 07.3 Simple Glass Workflow

08.0 Texturing Dog Bed 08.1 Stylized Materials 08.2 Painting Stitches with Smart Material Brushes

09.0 Texturing Lights 09.1 Working with ID Maps

10.0 Texturing Stove 10.1 Choosing & Adjusting Smart Materials 10.2 Painting Stylized Edge Wear on the Stovetop 10.3 Stove Stack Height Channel 10.4 Breaking Down Smart Materials 10.5 Stylizing Stove with Levels & Blending Modes

11.0 Texturing Fridge 11.1 Painting on Smart Materials & Channels 11.2 Painting Away Grunge & Manipulating Hard Surfaces 11.3 Projection Painting Smart Materials

12.0 Texturing Cabinets 12.1 Intro to Creating Your Own Material 12.2 Using Filters to Stylize Materials 12.3 Adjusting Height Information on Smart Materials 12.4 Stylized Variations Using Color & Dirt 12.5 Using Scratches to Stylize Materials 12.6 Adding Edge Wear to Material 12.7 Finalizing Your Smart Material

13.0 Texturing Firewood 13.1 Saving Time Using Texture Sets 13.2 Texturing the Wood Box 13.3 Stylizing Logs Combing PBR Textures & Smart Materials 13.4 Painting with Stencils & Applying Stylized Edge Wear

14.0 Texturing Table 14.1 Texturing the Table with Smart Materials 14.2 Adding Character to the Chair Using Emblems 14.3 Projecting Real Artwork Onto Objects

15.0 Texturing Sink 15.1 Texturing the Cabinet Sinks 15.2 Creating Smart Materials & More Stylizing 15.3 Creating Textures for the Tile & Grout 15.4 Using Dynamic Brushes to Stylize the Sink 15.5 Exploring Objects in Enviroments Using Iray Mode

16.0 Stylized Technique 16.1 Stylized Technique Quick Tip

17.0 Exporting From Substance 17.1 Exporting Textures Overview

18.0 Importing Textures 18.1 Importing Overview 18.2 Working w-Maps 18.3 Importing to Blender 18.4 Importing to Cinema 4D 18.5 Importing to Octane Render 18.6 Importing to Redshift Renderer

3D PROJECTS.7z FBX FOR PAINTER.7z OBJ FROM PAINTER.7z Project Files _ Campus Mograph Mentor.7z TEXTURES.7z 项目文件_ 校园Mograph导师.7z

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