Release date:2021

Author:Thomas Burden

Skill level:Beginner

Language:English

Exercise files:Yes

Influenced by the toys he was never allowed to have as a kid, Thomas Burden creates colorful 3D work that is both hyper-realistic and timeless. His unique nostalgic style blends 3D type and playful contraptions, getting him noticed and landing him freelance work with Nickelodeon, Netflix, Playstation, McDonald’s, Bloomingdale’s, and more.

In this course, Thomas takes you through his entire creative process for building typographical 3D animations using Illustrator, Photoshop, Cinema 4D, and Redshift. He shares some of his best work, teaches the essentials of each software, and explains his method for creating inflatable 3D type, a useful technique that can be applied to future design and illustration projects.

Learn how to create surreal typographical animations using Cinema 4D and Redshift Meet Thomas and get introduced to his work. He explains his career background and dives into some of his influences and inspiration. Then, he outlines the creative process for starting your project: creating an inflatable “FUNHOUSE” image.

Get started by seeing how to brainstorm and use references to come up with new ideas. After defining an initial concept, it’s time to learn how to create a basic compositional sketch in Adobe Illustrator. Using simple shapes and rough colors, define a structure that will serve as a guide for your project in Cinema 4D.

Discover the power of Cinema 4D by starting with the essentials, including how to set up a scene, how to use your sketch as a reference background, and how to import vector paths to model some basic shapes. Then, Thomas explains cloth dynamics and other modeling techniques you can use to create additional elements for your scene.

Finish the course by learning how to create an animated inflation effect and apply it to text and other elements. Then, see how to add mood by adjusting light and texture with the render engine Redshift. Use Photoshop to make some final adjustments before setting up your final render and exporting it for a client or sharing on social media.

01 – Introduction 02 – Influences 03 – What Will We Do in This Course 04 – Overview of Software Workflow 05 – Initial Concepts & Gathering Inspiration 06 – Sketching Out a Layout in AI and Export Vector Paths 07 – Setting up the Cinema 4D Document 08 – Create a 3D Sketch in C4D 09 – Adding Some Basic Lighting Textures and a Camera with Redshift 10 – Modelling the Letters 1 11 – Modelling the Letters 2 12 – Modelling the U 13 – Modelling the Ball Pool 14 – Modelling the Cushions 15 – Modelling The Mats 16 – Modelling the Castle 1 17 – Modelling the Castle 2 18 – Modelling the Castle 3 19 – Finishing Touches Adding Cloth Dynamics to the Curtains and Some Balls to the Scene 1 20 – Finishing Touches Adding Cloth Dynamics to the Curtains and Some Balls to the Scene 2 21 – Adjusting Lighting Refining the Render Settings 22 – Using Redshift AOV Manager 23 – Importing Final Render and AOV to Photoshop Preparing Photoshop Files for Editing 24 – Editing Refining Final Image Using the AOV Files 25 – Saving the Final Image as a Friendly Client Photoshop File 26 – Inflating an Individual Letter Practice 1 27 – Inflating an Individual Letter Practice 2 28 – Introduction to Redshift 29

[Domestika] 3D Typography – Playing with Color and Volume by Thomas Burden_Subtitles.7z

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