Release date:2023

Author:Mrawan Hussain

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

You will learn my modeling technique, how to create complex objects with correct shading smooth You will learn how to create lovely details materials applied correctly on the object without any unwrapping You will learn how to create excellent smooth lighting with camera depth of field to make your shot looks stunning Learn how to use the compositor to post-process the final result Learn how to edit the final render with photoshop to get a nice crisp image

Requirements Just download Blender, and that’s it.

Description Class Overview: Hello everyone, my name is Marwan Hussein, I’m a 3D artist, and I have been in this field for ten years now; I would like to welcome you to my new Blender course; in this course, we will learn how to create a Utility knife from start to finish using Blender 3.3

What You Will Learn: In this course, we will focus on modeling, and we will learn how to create hard-surface modeling using simple, straightforward techniques,

In the modeling section, we have a lot of tools to make the modeling process faster and easier; we will focus on that to get a nice-looking 3D model without any shading issues.

After the modeling section, we will learn how to create simple, friendly, realistic materials for the knife; I’m not going to unwrap the model, but I will teach you how to create procedural textures, and I will teach you how to apply these materials on the objects without unwrapping them.

After that, we will learn how to create a nice simple scene to take the final shot for the knife; we will learn how to create soft lighting with a nice camera depth-of-field effect to make the final result looks more professional.

After that, we will learn how to use the compositor to post-process the final image, and we will also use Photoshop in case you want to use photoshop for post-processing.

Why You Should Take This Class:

This course might be helpful if you are interested in creating products witexcellentce accurate presentations.

This course is also helpful if you want to learn hard surface modeling.

If you are looking for short straight-to-point courses, this course might work for you.

Who This Class is For: This course allows simple, realistic anyone using Blender to create hard-surface modeling and get practical render results.

If you are a beginner, you should know the basics before you start because it is difficult for you to follow me.

Materials/Resources: I will leave the resources inside a section I will call ( Resources )

Who this course is for: This course is for anyone who wants to create a lovely simple, realistic, complex surface model.

1. Introduction

01. Introduction 02. 002_Before you start

2. The course content

01. 003_Adding the reference image 02. 004_Start modeling the handle 03. 005_Creating the low poly shape of the handle 04. 006_Using Bevel to define the edges sharpness 05. 007_Finishing one side of the handle 06. 008_Creating metal plate under the handle 07. 009_Creating the handle ring 08. 010_Creating the plate holder step one 09. 011_Creating a crack for the blade 10. 012_Creating the nail nick 11. 013_Creating the release button 12. 014_Using bevel modefire on the nail nick and the release button. 13. 015_Creating the blade and mirror the nail nick 14. 016_Adding holes for the pivot circle 15. 017_Creating the lock button hole 16. 018_Creating the screws holes 17. 019_Creating the lock button and the screws 18. 020_Adding new holes to the grip blade 19. 021_Working on the other side of the grip and make it ready 20. 022_Creating the pocket clip 21. 023_Fixing some shading issue using Data Transfer modifier 22. 024_Setting up the scene and adding an HDRI image with a light source 23. 025_Creating a material for the ground 24. 026_Creating material to the handle 25. 027_Creating radial brushed metal material 26. 028_Creating brushed material for the blade and the blade holder 27. 029_Creating material to the pocket clip and for the screws 28. 030_Adding edge wear for the handle 29. 031_Adding edge wear for the other parts 30. 032_Adding Blender logo to the blade 31. 033_Preparing the environment and the lights to render the first image 32. 034_Render the final image

3. Resources.7z.rar [Udemy] BLENDER – Learn how to create utility knife from A to Z by Mrawan Hussain_Subtitles.7z

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