Release date:2021

Author:Joe Baily

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to one of the first, if not ‘THE’ first course on procedural modelling in Blender using procedural nodes.

In this course we cover how to create both singular objects and entire scenes using a node system not unlike the one that has been used to create materials in cycles since Blender 2.7X. If you are used to creating materials using nodes then you will have a good starting point for learning geometry nodes as the process and structure and generally the same when building node systems. The key difference between the two systems is the nodes that are used.

In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations.

But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects.

Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters.

We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for.

We hope you enjoy creating objects with nodes in Blender.

01-welcome_to_the_class 02-downloading_the_right_version_of_blender 03-how_to_activate_the_node_system 04-adding_our_first_node 05-creating_a_basic_shape 06-a_review_of_the_basic_chair 07-applying_the_modifier 08-using_mesh_nodes 09-combining_object_info_and_boolean 10-introducing_our_procedural_table 11-using_vector_nodes_to_build_a_table 12-combine_xyz 13-naming_and_organising_your_nodes 14-finishing_the_legs 15-assigning_parameters_to_the_modifier 16-adding_leg_thickness 17-how_math_nodes_work 18-using_the_math_nodes 19-fixing_the_leg_size 20-finishing_touches 21-a_review_of_the_table 22-preview_of_the_forest 23-using_point_nodes 24-attribute_nodes 25-per_vertex_instancing 26-instancing_with_collections 27-attribute_randomize_for_scale 28-attribute_randomize_for_rotation 29-create_a_forest_exercise_geometry 30-create_a_forest_exercise_the_nodes 31-materials_for_the_forest 32-end_of_class_challenge

[Skillshare] Procedural Modelling In Blender With Geometry Nodes by Joe Baily_Subtitles.7z

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