Release date:2021

Author:Shane Whittington

Skill level:Beginner

Language:English

Exercise files:Yes

Hi! I’m Shane and I have been using and teaching 3D Modelling & Animation as well as Game Development to beginners like you for over 10 years!

In this class you will learn everything you need to know to create your own video game camera. I’ll show you the whole process, beginning with modelling before moving onto rigging, animation and then setting the character up in the game engine. Other classes will only cover one of these important sections, but this class covers the whole workflow – EVERYTHING you need to know.

The software used for this class are Autodesk Maya & Unreal Engine 4. If you want to follow the class effectively is best that you use these applications but the principles are transferrable to any similar software such as Blender, 3DS Max & Unity3D.

01-introduction 02-project_setup 03-model_the_torso 04-model_the_head 05-model_the_hips 06-model_the_arm 07-model_the_leg 08-mirror_geometry_and_finishing_touches 09-create_materials 10-create_face_material_using_textures 11-rigging_1_add_a_skeleton 12-rigging_2_add_control_rig 13-animate_an_idle_cycle 14-animate_a_walk_cycle 15-animate_a_run_cycle 16-animate_a_jump 17-export_character_and_animations_from_maya 18-import_character_and_animations_into_unreal_engine_4 19-blend_idle_into_walk_into_run_with_a_1d_blendspace 20-create_an_animation_blueprint 21-create_a_character_blueprint 22-create_a_game_mode_blueprint 23-tweak_the_character_and_finishing_touches 24-conclusion

[Skillshare] Video Game Character Creation – From Start to Finish_Subtitles.7z [Skillshare] Video Game Character Creation – From Start to Finish.7z

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