CREATURE CFX IN HOUDINI THE ULTIMATE GUIDE TO MASTERING skin and muscle simulation in Houdini,skin and muscle simulation in Houdini. This course is perfect for anyone transitioning to Houdini or looking to deepen their skills in skin and muscle simulation. It includes production-quality assets and animation caches to ensure a studio-like learning experience.COURSE BREAKDOWN
This course is ideal to anyone wanting to transition from Maya & Ziva to using Houdini as-well as Houdini experts wanting to dive deeper into Skin, Tissue, Fascia and Muscle Simulation in Houdini.
The course material was prepared with production and high-quality assets that will be included as part of the course material along with the various animation caches shown in the trailer to give our students the best learning experience that mimics a studio working environment.
Carlos will share his production-proven workflow used on feature films and TV shows, covering advanced techniques with Vellum and SOP-level tools to create realistic skin wrinkling, jiggling, and efficient skin sliding effects.
Note: This course includes a nice transition guide for Maya user who are brand new to Houdini.
WEEK 0 | (Bonus)
We will learn the basics knowledge of maya, focusing on character building。
WEEK 1 | CFX Simulation
We will learn basic knowledge of Houdini and how it can be used in a creature simulation workflow。
WEEK 2 | Simulation For CFX
We will learn how vellum works, focused on character work。
WEEK 3 | Muscles in Houdini
We will learn how we can work with muscles, tissues and fat simulation for characters。
WEEK 4 | CFX setup part 1
This week we will continue the setup for the creature, focusing on back legs and belly。
WEEK 5 | CFX setup part 2
This week we will continue the setup for the creature, focusing on back legs and belly。
WEEK 6 | Shot 010
This week we will start the shot work, working on the first shot of the trailer。
WEEK 7 | Shot 030
This week we will finish the shot work, working on a fast moving shot。
WEEK 8 | Shot 040
Large scale simulation and working with large creatures.
这门课程专为希望从Maya和Ziva过渡到Houdini的用户以及想深入了解Houdini中皮肤和肌肉模拟的经验丰富的用户设计。课程包含高质量的制作资产和动画缓存,以提供真实的工作室学习体验。
课程时长:25小时+ 2560X1440 语言:英语+中英文字幕+中文朗读 含课程文件 作者:CARLOS PUIGDOLLERS
课程内容:
- 重点领域:皮肤、组织、筋膜和肌肉模拟技术。
- 讲师:Carlos分享他在电影和电视剧中的证明工作流程,采用先进的Vellum和SOP工具实现皮肤皱褶、抖动和滑动等真实效果。
周次安排:
- 第0周(附加内容):介绍Maya基础知识,重点在角色构建。
- 第1周:Houdini基础知识概述,应用于生物模拟工作流程。
- 第2周:理解Vellum的工作原理,特别针对角色模拟。
- 第3周:技术讲解肌肉、组织和脂肪的模拟。
- 第4和第5周:两部分的生物设置,重点在后腿和腹部。
- 第6周:开始处理第一个镜头,进行镜头工作。
- 第7周:完成快速移动镜头的工作。
- 第8周:大型生物的模拟,专注于大规模生物的效果。
这门课程旨在为学习者提供理论和实践相结合的技能,帮助他们在Houdini中创建真实的CFX模拟。
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