Release date:2021, July 22
Author:Alexander Hanneman
Skill level:Beginner
Language:English
Exercise files:Yes
Render photorealistic CGI into your filmed footage! This Maya / Arnold training course is intended for those who want to learn how to integrate CG with live action footage.
We cover aspects like camera tracking, rendering and integrating with HDRIs, blending multiple projections in Maya, creating shaders for realistic materials, and wrapping it up with rendering the correct passes out for Nuke compositing.
Why learn from this course?
This course is intended for individuals looking to have a better grasp about rendering CG into real life. You are getting the know-how and correct processes to be able to achieve this, as well as learning the deeper techniques in order to apply it to your own projects later on. It also builds a foundation for the CG compositing aspect, which comes after lighting and is extremely important for a great final image.
Your instructor has worked on feature films such as:
Star Wars: The Rise of Skywalker
Avengers: Endgame
X-Men ApocalypseThe Mandalorian
Fantastic Beasts and Where to Find them
….And many more.
First, what do I need to know entering this course?:
2. A beginner knowledge of Maya and Arnold3. A beginner knowledge of how the hypershade works and materials work in Arnold
1. A beginner knowledge of Nuke and Nuke’s interface [Preferred, but not absolutely necessary. Most of the class is inside of Maya.]
01 Introduction 001 Explaining the workflow 002 Class Knowledge Requirements 003 Downloading Maya, Downloading Nuke, Downloading Blender
02 Creating a 3d Track 001 Looking at the plate, looking at the final comp 002 3D Track using Nuke 003 Nuke_ Cleanup Track 004 Nuke_ Orient Scene and Export 005 [Optional]3D Track Using Blender
03 Setting up in Maya 001 Setting up the project 002 Setting up the imageplane, resolution 003 Projecting the plate, setting up the shader 004 Adjusting Geo Depth + Explaining projection purpose 005 Blending a second Projection (Part 1) 006 Blending a second projection (part 2) 007 Updating the projection into our new texture 008 Projecting our background
04 Bringing in the car, lighting the car 001 Importing the car geometry, grouping for texturing 002 Grouping Part 2 003 Setting up image based lighting
05 Setting up the materials 001 Fixing Normals 002 Adjusting Framing, Creating a car shader 003 Adjusting Reflections, creating bumper shader 004 Shaders for the tires and chrome 005 Basics of Glass 006 Glass & Ray Depth Overview 007 Setting up a background for Arnold Glass 008 Tweaking the shaders
06 Rain Drips 001 Creating water drops on the surface P1 002 Tweaking geometry 003 Creating 3d Drip Displacement 004 Creating 3d Drip Displacement P2 005 Clip Geometry
07 Rendering 001 Creating the passes necessary for Compositing 002 Creating ID passes for geometry isolation 003 Increasing Render Quality
08 Optional_Improving Car Paint Shader 001 Adding Condensation, improving the look overall
09 Finishing up the textures, adding emissive textures 001 Finishing the shaders p1 002 Finishing the shaders p2 (tires, chrome, glass) 003 Adding emissive lights
10 Final Car Render 001 Checking off the visibility layers 002 Rendering the sequence
11 Creating the ground interaction 001 Capturing shadows and reflections as a render pass
12 Compositing Brief Overview 001 Bringing in our CG render
13 Bonus 001 Thats a wrap!
[Udemy] Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX.7z [Udemy] Arnold, Maya, Nuke – Intro to 3D Rendering Live Action VFX_Subtitles.7z
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