Release date:2019, May 28

Duration:06 h 25 m

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

Learn

Create 3D objects and scenes

Create realistic materials

UV map 3D objects and assign textures

Light and render a scene using the Cycle render engine

About In this course, you’ll learn the fundamental concepts and skills that will allow you to create three-dimensional models in Blender. We begin with Blender’s interface and navigation tools and move steadily into its foundational modelling tools such as Extrude and Loop Cut. We’ll talk about building up complex objects from basic shapes, and you’ll be introduced to some of Blender’s modifiers, such as Mirror and Subdivision Surface.

We then talk about using Blender’s Cycles render engine to create materials for our objects, light our scenes, and create stunning renders. We first look at Blender’s camera and render settings. We will then go over the different kinds of light that Blender has to offer. And we use the Node Editor to create and modify materials for our scene. The interaction of materials and lighting is an important part of any scene, and this course provides the fundamental concepts and techniques you’ll need to achieve great renders in Blender.

Finally, we will talk about what UV mapping is and why it is needed. We’ll go over the tools that Blender offers for UV-mapping our 3D objects. And we’ll look at how to export your UV maps out of Blender so you can build textures in image-editing programs such as GIMP. We’ll then bring these textures into Blender and assign them to our objects using the Node Editor. In addition, we will work with Blender’s Texture Painting tools, and examine how we can paint textures directly on our 3D models.

Click the Enroll button and get on the road to success with Blender!

Style and Approach This course is designed to help you build something from scratch, from prototype to near completion. It covers the theory and implementation with real app examples.

Features

Blender 3D modelling tools

UV mapping

Materials and textures

Cycles, lights, and rendering

01.3D Modeling 0101.Interface and Navigation 0102.Edit Mode and the Extrude Tool 0103.Duplicating Objects 0104.The Loop Cut and Slide Tool 0105.Rendering a Scene 0106.The Array Modifier 0107.Assembling Complex Objects 0108.Circular Extrusions 0109.The Subdivision Surface Modifier 0110.Continuing the Lego Scene 0111.Snapping Tools 0112.Beginning the Lego Character 0113.The Mirror Modifier 0114.Creating the Characters Arms 0115.Creating the Hands 0116.Finishing the Lego Scene

02.Materials and Lighting 0201.Render Settings 0202.Blender Lights 0203.Lighting a Scene 0204.The Importance of Scene Scale 0205.Creating Materials 0206.Assigning Multiple Materials to an Object 0207.Using a Noise Texture for Displacement 0208.Using the Color Ramp 0209.Using HDR Image 0210.Cleaning Up Your Renders

03.UV Mapping and Texturing 0301.What is UV Mapping 0302.Seams and Scale 0303.UV Coordinate Space 0304.Average Island Scale and Pack Islands 0305.Assembling and Exporting a UV Map 0306.Using GIMP to Create a Color Map 0307.Applying the Texture Map in Blender 0308.The Align UVs Tool 0309.Creating a Color Map 0310.HDR Images for Reflections 0311.Getting Ready for Texture Painting 0312.Using a Texture with the Brush 0313.Using the Stencil Brush Mapping 0314.Painting on the 3D Object 0315.Adding Bump Displacement

Project files.7z

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