Release date:2021

Author:Nathan

Skill level:Beginner

Language:English

Exercise files:Yes

This bundle is the ultimate offer to further your game creation skills with Godot.

It’s a pass for all our present and future Godot courses, at a lower price.

If you search for tutorials online, you know how they tend to target beginners with step-by-step instructions.

They show you how to achieve something specific without explaining why you should use their approach and not another.

We, on the other hand, focus on teaching you the techniques you need to get past tutorials and become an independent game developer.

It’s not only about the best practices using Godot, which we do experiment with and share in our courses.

We write courses to give you all the tools you need to create all sorts of games.

Because, at the end of the day, you’re learning to create your game; one that’s unlike any tutorial.

We’re creating all the resources we wish we had when we first discovered the Godot engine years ago. Content that doesn’t take you by the hand but rather takes you to the next level.

What you’ll get

This bundle already covers a wide range of topics:

2D.

3D.

Shaders.

Visual effects (VFX).

Procedural Content Generation (PCG).

Specific game mechanics and systems.

Programming patterns.

Also, you’ll get new courses and updates at no extra cost, so your purchase’s value will only go up.

Extra perks:

All courses are DRM-free, you can download everything to follow offline.

They all come with lifetime free updates.

All the code is open-source, available under the permissive MIT license. You can reuse it even in commercial projects.

You can ask questions on any lesson directly on the platform.

If you only want our Godot Secrets courses, that cover intermediate-level topics like shaders and procedural content generation, check out the Godot Secrets bundle instead.

1. Create Your First 2D Game with Godot (extended edition)

chapter-1-player-and-enemy 00.intro-mavenseed 01.creating-the-project 02.creating-the-player-scene 03.setting-up-the-player-scripts 04.starting-to-code-character-movement 05.adding-gravity 06.limiting-the-player-speed 07.adding-a-floor 08.setting-up-physics-layers 09.coding-input 10.moving-the-player-horizontally 11.calculating-the-jump-input 12.coding-the-player-jump 13.fixing-and-interrupting-the-jump 14.cleaning-up-the-code

chapter-2-stomp-and-polish 01.creating-the-enemy 02.optimizing-the-enemy 03.creating-stomp-area 04.making-the-enemy-die 05.adding-the-player-stomp-jump 06.improving-the-camera 07.creating-mini-test-level 08.assignment-solution-bumper 09.bonus-slope-tileset-in-inkscape 10.setting-up-slope-tiles 11.adding-slope-movement 12.assignment-solution-enemy-on-slopes

chapter-3-level-design 01.what-youll-learn 02.creating-the-coin-scene 03.creating-the-bounce-animation 04.creating-the-fade-animation 05.coding-the-coin 06.creating-the-portal-scene 07.the-screen-fade-animation 08.coding-the-teleportation 09.setting-up-teleport-between-levels 10.blocking-out-the-level 11.adding-coins-to-guide-the-players-eye 12.testing-and-improving-the-level 13.designing-the-levels-last-challenge 14.light2d 15.light2d-2

chapter-4-user-interface 00.intro 01.design-title-screen 02.add-default-font 03.code-buttons 04.end-screen 05.score-and-deaths 06.pause-menu-design 07.finish-ui-2 07.finish-ui-3-fix-pause-bug 07.finish-ui 08.end-screen-code 09.debug-game 10.ui-theme 11.assignment-solution-coins-count-interface

chapter-5-bonus-lessons

your-first-game-06-stomp-remake-compressed

2. Code a 2D Platform Game Character with Godot

chapter-1-the-state-machine 01.code-structure-overview 02.player-scene 03.state 04.state-machine

chapter-2-player-base-movement 00.intro 01.project-settings-input 02.fleshing-out-player-scene 03.move-state 04.idle-state 05.run-state-and-debug 06.jump-state 07.exercise-01-sprint-overview 08.exercise-02-double-jump-overview

chapter-3-steering steering-course-00.intro steering-course-01.steering-behaviors-explanation steering-course-02.creating-the-follow-ai-scene steering-course-03.starting-to-code-the-follow-ai steering-course-04.creating-the-Steering-Autoload steering-course-05.making-the-ai-follow-the-mouse steering-course-06.arrive-to steering-course-07.creating-the-animated-target-arrow steering-course-08.coding-the-arrow-movement steering-course-09.using-the-capture-animation-mode steering-course-10.following-the-leader steering-course-11.preventing-the-ais-from-stacking-up

chapter-4-hook-videos chapter-4-00.intro chapter-4-01.hook-scene chapter-4-02.arrow chapter-4-02.arrow.srt chapter-4-03.hook-aim-state chapter-4-04.snap-detector chapter-4-05.snap-detector-finding-best-target chapter-4-06.hook-fire-state chapter-4-07.player-hook-state chapter-4-08.player-hook-state-motion

chapter-5-spawn-and-death 00.intro 00.intro.srt 01.create-skin-scene 02.animate-robi 03.spawn-state 04.die-state

3. Code a 2D Platform Game Character with Godot (Pro) 00.intro-01.overview-of-the-code-structure- 00.intro-02.overview-of-the-state-machine- 01.gamepad-support-01.setting-up-gamepad-input 01.gamepad-support-02.adding-support-for-the-joystick 01.gamepad-support-03.switching-between-mouse-and-gamepad-controls 01.gamepad-support-04.adapting-the-camera-to-the-gamepad 02.slow-motion 03.coding-a-debug-state 04.snap-detector-refactor-01.improving-the-target-detection 04.snap-detector-refactor-02.hooking-onto-any-surface 04.snap-detector-refactor-03.visualizing-the-hooking-range 05.the-aim-target 06.delayed-jumping-01.delayed-jumps-intro 06.delayed-jumping-02.coyote-jump 06.delayed-jumping-03.delayed-jump 07.ledge-state-01.coding-the-ledge-grab 07.ledge-state-02.designing-the-ledge-wall-detector 07.ledge-state-03.coding-the-ledge-state 08.wall-state-01.wall-slide-intro 08.wall-state-02.wall-slide-code 08.wall-state-03.fixing-slide-bug 08.wall-state-04.wall-jump 09.pass-through-platforms-01.intro 09.pass-through-platforms-02.create-pass-through-platform 09.pass-through-platforms-03.falling-through-platforms 10.moving-platforms-01.intro 10.moving-platforms-02.waypoints-system-code 10.moving-platforms-03.drawing-the-waypoints-flow 10.moving-platforms-04.finish-waypoints-drawing 10.moving-platforms-05.code-moving-platforms 10.moving-platforms-06.code-drawing-moving-platform 10.moving-platforms-07.add-platform-to-game-scene 10.moving-platforms-08.synchronizing-the-player-and-the-platform

4. Code a Professional 3D Character with Godot

01.state-machine 01.intro-fsm 02.importing-start-dir 03.state-class-1 03.state-class-part-2 04.state-machine 05.debug-state-machine

02.character-movement 01.intro 02.1.creating-player-scene 02.2.coding-the-playerstate-class 03.move-state-01-intro 04.move-state-input-direction 05.move-state-velocity-01 06.level-setup-01-adding-colliders 07.idle-and-run-01-intro 08.idle-and-run-states 09.air-state-01-intro 10.adding-the-jump-animation 11.adding-transitions-from-ground-to-air 12.anim-blend-01-intro

03.camera-rig 01.introduction-compressed 02.creating-the-camera-rig-scene-compressed 03.coding-the-camera-rig-compressed 04.making-the-camera-move-compressed 05.capturing-the-mouse-compressed 06.creating-the-camera-input-actions-compressed 07.setting-up-camera-orbit-compressed 08.making-the-camera-orbit-compressed 09.camera-auto-rotation-compressed 10.coding-the-aim-state-compressed 11.preventing-auto-rotate-while-aiming-compressed 12.adding-the-aim-target-compressed

5. VFX Secrets – Design 2D Visual Effects for Games in Godot

04.explosions 08.setting-up-explosion-glow

[GDQuest] Ultimate Godot Bundle.7z [GDQuest] Ultimate Godot Bundle_Subtitles.7z

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