Release date:2021, July 21

Author:Yash Gohel

Skill level:Beginner

Language:English

Exercise files:Yes

Learn how to create your very own production ready, online multiplayer turn based card game using Unity. We’ll be starting from basic multiplayer concepts and creating a production ready turn based online poker game together, which can be published into app stores like Google play store and Apple app store.

This course has been designed to be easily understandable to everyone, only thing which one needs to have is the basic knowledge of Unity and C# as we would be diving into intermediate programming concepts and of course an enthusiasm to learn to create your own online multiplayer games.

In the course we’ll create an online turn based multiplayer poker game but the networking principles and strategies you learn will be applicable to any kind of online game you wish. by the end of the course we would be creating an production ready game having implemented design principles to maintain large codebase and readability of our code.

At the end of this course you will be comfortable with :

Managing networked games of every genre.

Basic multiplayer principles guiding a complex game.

Tracking networked players and NPC.

Creating an in game chat system.

Creating a Leaderboard System.

Create Interactive UI’s.

Implement design principles to large codebases.

and much more concepts…

01 Introduction 001 Introduction – Watch this before you buy the course or already bought

02 Setting up 001 Introduction to PlayerIO 002 Integrate PlayerIO to Unity 003 Create Login & Main Menu Scene 004 Create NetworkClient script

03 Authentication 001 Registering users 002 Sign in users

04 Implementing core gameplay 001 Seperation of Concerns and Level Manager 002 Lobby, Rooms and Matchmaking 003 Game Instance, Local player, Foreign player 004 Setting up development server – I 005 Setting up development server – II 006 Navigating to lobby 007 Creating game scene UI 008 Navigating to game scene 009 Client-Server Architecture 010 Spawn Player Prefab- I 011 Create Symbollink project 012 Listening to server events 013 Refactoring join room method 014 Create NetworkIdentity script 015 Create GameManager script 016 Spawn Player Prefab- II 017 Leaving room – I 018 Leaving room – II 019 Generating Deck – I 020 Generating Deck – II 021 Generating Deck – III 022 Generating Deck – IV 023 Spawn Cards – I 024 Create CardIdentity script 025 Spawning Cards – II 026 Implement turn system – I 027 Create Player class 028 Implement turn system – II 029 Implement turn system – III 030 Working with database 031 Debiting chips at round start 032 Updating player class and implement transaction event 033 Updating player class and implement transaction event [Refactoring] 034 Tracking current round players 035 Create CheckWin method 036 Create RoundOver method – I 037 Create RoundOver method – II 038 Create Chaal Action 039 Create Pack Action 040 Create Show Action – I 041 Create Show Action – II 042 working on player UI- I 043 working on player UI- II 044 Implement Chat System 045 Polishing Game Scene UI

05 Leaderboards 001 Leaderboards – I 002 Leaderboards – II

06 Conclusion 001 Upload code to Server from development server

[Udemy] The Complete 2021 Unity Multiplayer Bootcamp with C#.7z [Udemy] The Complete 2021 Unity Multiplayer Bootcamp with C#_Subtitles.7z

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