《虚幻引擎5.7终极环境PVE与PCG大师课》是一门完整的实践课程,旨在教授如何运用虚幻引擎5.7的所有新工具,从零开始构建一个电影级的北欧森林场景。课程时长约8小时,全程实操,涵盖从空白项目到最终流畅运行于60帧的完整创作流程。学员将系统掌握5.7版本中与环境创作相关的核心新功能,包括程序化植被编辑器、体素化Nanite植被、全新的浅水河流系统(与《巫师4》同款)、世界分区与数据分层、PCG框架与间距工具、Megaplants资源集成、基于枢轴的风动动画、基于Lumen全局光照与光线追踪的电影级外部灯光,以及使用Movie Render Queue配合达芬奇进行完整后期渲染的专业流程。
课程提供全部所需素材,如4×4公里地形高度图、Nanite树木与桥梁模型,无需额外购买资产。学员无需前置经验,仅需具备虚幻引擎5基础操作知识与一块性能较好的显卡(如RTX系列)。完成课程后,你将拥有一个达到作品集水准的开放世界演示片段,并掌握可复用于任何项目的完整工作流程,能够创作出令人惊叹的实时电影级环境。
课程时长:7小时38分钟 1920X1080 mp4 语言:英语 含课程文件

Ultimate Unreal Engine 5.7 Environment PVE & PCG Masterclass。Learn all the new Tools in Unreal Engine 5.7 to create a cinematic Environment。Unreal Engine 5.7 – Build a Cinematic Nordic Forest from Scratch Welcome to the definitive Unreal Engine 5.7 environment masterclass. In just 8 focused hours you will go from an empty project to a cinematic Nordic forest that runs at 60 fps. This is not theory. This is a complete, step-by-step project course where every single asset, material, and tool you see in the final cinematic is built live with you.You will master every major new 5.7 feature that matters for environments:Procedural Vegetation Editor – create AAA trees in minutesVoxelized Nanite foliage – scatter 800 000-poly spruces by the thousands with zero performance costThe brand-new Shallow Water River System (the same one used in Witcher 4)World Partition + selective Data Layers for massive open worlds that actually streamPCG Framework & the new PCG Spacing Tool for perfect foliage placementMegaplants & Fab integration – instantly pull the best free assetsPivot-based wind animation that makes every tree breatheCinematic exterior lighting with Lumen Global Illumination & Ray TracingProfessional Movie Render Queue workflow + full post-production in DaVinci ResolveEverything is included: full 4×4 km Landscape Height Map, Nanite Trees and the Bridge.By the end you will own a portfolio-ready open-world demo reel that looks like it came from a talented game studio, and the exact workflow to recreate it for any project.No fluff. No paid assets. No experience required beyond basic UE5 navigation.If you’re ready to create environments that make people say “how is this real-time?”, enroll now and let’s build something beautiful together. What you’ll learn
Learn the new Procedural Vegetation Editor
The new Voxelization with Nanite Foliage
Create a Nordic Forest Cinematic Environment
Use Quixel’s new Megaplants
Learn World Partition in Open Worlds
Apply Landscape Master Material
Integrate the Witcher 4 Shallow Water River System
Learn the PCG – Procedural Content Generation Framework
Use the PCG Spacing Tool
Complex PCG Scatter with Fab Assets and Spruce Trees
Create Pivot Wind Animation for Trees
Learn Cinematic Exterior Lighting with Lumen Raytracing
Create a Cinematic Render with the Movie Render Queue
Complete Post Production Pipeline in DaVinci
Requirements
You should have basic knowledge in Unreal Engine 5
Have a decent graphic card (RTX)
课程目录:
1- 虚幻引擎5.7简介
2- 基础操作导航
3- 全新的程序化植被编辑器
4- 使用世界分区创建地形
5- 应用地形主材质与真实光照
6- 利用PCG与新Nanite体素化技术散布云杉树
7- 为材质实例创建材质控制参数
8- 全新的PCG样条工具
9- 使用水体系统添加河流
10- 支持碰撞的全新浅水系统
11- 使用全新的PCG间距工具散布岩石
12- 运用PCG框架散布Megascans植被
13- 重要提示与说明
14- 使用PCG框架散布更多资产并进行微调
15- 添加电影摄影机并创建电影级光照
16- 使用全新的PCG间距工具创建一座河桥
17- 为河流添加局部雾气
18- 为云杉树创建枢轴风动效果
19- 通过完整达芬奇后期流程进行电影级渲染
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